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AnimPlayer.h
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Keyframed skeletal animation clip (local TRS tracks per bone). Script type: AnimClip.
Definition AnimClip.h:17
Single-clip (or cross-fading) 3D animation player. Script type: AnimPlayer.
Definition AnimPlayer.h:14
AnimPlayer(const AnimPlayer &)=delete
~AnimPlayer()=default
void crossFade(AnimClip *clip, float blendSeconds)
Cross-fade to clip over blendSeconds (keeps sampling previous until done).
Definition AnimPlayer.cpp:47
AnimPlayer & operator=(const AnimPlayer &)=delete
Evaluated local (and optional world) pose for an AnimSkeleton. Script type: AnimPose.
Definition AnimPose.h:15
3D bone hierarchy + bind-pose local TRS for skeletal animation. Independent of ik::Skeleton3D (FABRIK...
Definition AnimSkeleton.h:14
Definition Animation.cpp:29