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#include "common/Export.h"#include "animation/editing/AnimationEditingTypes.h"#include <map>#include <memory>#include <string>#include <vector>类 | |
| struct | eve::animation_editing::AnimationTransformKey |
| One stable transform key used by the animation timeline. 更多... | |
| struct | eve::animation_editing::AnimationBoneTrack |
| Stable bone track addressed by skeleton bone name. 更多... | |
| struct | eve::animation_editing::AnimationEventRecord |
| Stable timeline event marker with optional payload. 更多... | |
| struct | eve::animation_editing::AnimationMaskEntry |
| Per-bone blend mask entry in normalized [0, 1] weight space. 更多... | |
| struct | eve::animation_editing::AnimationSampledBone |
| Sampled local transform returned by non-destructive timeline scrubbing. 更多... | |
| struct | eve::animation_editing::AnimationClipPreview |
| Immutable timeline scrub result tied to one document revision. 更多... | |
| struct | eve::animation_editing::AnimationRetargetPreview |
| Non-destructive source-to-target skeleton mapping preview. 更多... | |
| class | eve::animation_editing::IAnimationClipEditTarget |
| Timeline editing capability for skeletal clips. 更多... | |
| class | eve::animation_editing::AnimationClipDocumentTarget |
| UI-neutral animation clip document with reversible stable-id timeline edits. 更多... | |
| class | eve::animation_editing::AnimationClipRuntimeBuilder |
| Optional bridge producing a real runtime AnimClip from an editor document. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::animation |
| namespace | eve::animation_editing |
函数 | |
| Result< AnimationBoneTrack > | eve::animation_editing::parseAnimationBoneTrack (const EditorValue &value) |
| Parse one authored bone track from an owning Value payload. | |
| Result< AnimationEventRecord > | eve::animation_editing::parseAnimationEventRecord (const EditorValue &value) |
| Parse one authored event marker from an owning Value payload. | |