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AnimationClip.h 文件参考
#include "common/Export.h"
#include "animation/editing/AnimationEditingTypes.h"
#include <map>
#include <memory>
#include <string>
#include <vector>

浏览源代码.

类

struct  eve::animation_editing::AnimationTransformKey
 One stable transform key used by the animation timeline. 更多...
 
struct  eve::animation_editing::AnimationBoneTrack
 Stable bone track addressed by skeleton bone name. 更多...
 
struct  eve::animation_editing::AnimationEventRecord
 Stable timeline event marker with optional payload. 更多...
 
struct  eve::animation_editing::AnimationMaskEntry
 Per-bone blend mask entry in normalized [0, 1] weight space. 更多...
 
struct  eve::animation_editing::AnimationSampledBone
 Sampled local transform returned by non-destructive timeline scrubbing. 更多...
 
struct  eve::animation_editing::AnimationClipPreview
 Immutable timeline scrub result tied to one document revision. 更多...
 
struct  eve::animation_editing::AnimationRetargetPreview
 Non-destructive source-to-target skeleton mapping preview. 更多...
 
class  eve::animation_editing::IAnimationClipEditTarget
 Timeline editing capability for skeletal clips. 更多...
 
class  eve::animation_editing::AnimationClipDocumentTarget
 UI-neutral animation clip document with reversible stable-id timeline edits. 更多...
 
class  eve::animation_editing::AnimationClipRuntimeBuilder
 Optional bridge producing a real runtime AnimClip from an editor document. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::animation
 
namespace  eve::animation_editing
 

函数

Result< AnimationBoneTrack > eve::animation_editing::parseAnimationBoneTrack (const EditorValue &value)
 Parse one authored bone track from an owning Value payload.
 
Result< AnimationEventRecord > eve::animation_editing::parseAnimationEventRecord (const EditorValue &value)
 Parse one authored event marker from an owning Value payload.