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DevTool.hpp
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Runtime call graph + dynamic data-flow tracer with backward slicing.
Definition CallGraph.hpp:81
In-engine runtime console / log ring buffer for DevTools.
Definition ConsolePanel.hpp:58
Minimal Debug Adapter Protocol (DAP) server for VS Code.
Definition DebugAdapter.hpp:38
Script + frame debugger: pause/step, breakpoints, watches.
Definition Debugger.hpp:86
Platform-level script + render debugger / dynamic slicer front-end.
Definition DevTool.hpp:50
const std::unordered_map< std::string, ProfileEntry > & profile() const
Definition DevTool.hpp:127
DevTool(const DevTool &)=delete
bool isRuntimeBound() const
True when errors also flow through Runtime::setErrorHandler.
Definition DevTool.hpp:92
DevTool & operator=(const DevTool &)=delete
const SliceResult & lastSlice() const
Script-side slice from the last notifyError (empty if none).
Definition DevTool.hpp:119
Lightweight FPS / frame-time overlay for DevTools (0.6 closeout).
Definition FrameStatsPanel.hpp:23
Embedded Model Context Protocol (MCP) server for AI-assisted game development.
Definition McpServer.hpp:35
Render-pipeline flow tracer with a Weiser-style backward slice.
Definition RenderFlow.hpp:56
A state-driven bug scenario: baseline snapshot + ordered per-frame inputs.
Definition ScenarioRecorder.h:47
Definition AgentDevelopmentMcp.cpp:12
@ Runtime
EVEngine ECS 集成层:底层实现使用 sunxfancy/ECS.hpp https://github.com/sunxfancy/ECS.hpp
Definition ECS.h:14
Per-function script profile (line-hook timing).
Definition DevTool.hpp:122
Definition CallGraph.hpp:63