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DynamicMeshUvPaintSession.h
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22 [[nodiscard]] Result<void> initializeResult(const MeshBuild& mesh, const image::ImageData& image);
Move-only, checked operation results for the common layer.
Transactional, renderer-independent UV texture painting session.
Definition UvPaintSession.h:22
Integrates dynamic-mesh hit mapping with the canonical image UV-paint session.
Definition DynamicMeshUvPaintSession.h:19
std::uint64_t paintRevision() const noexcept
Paint revision.
Definition DynamicMeshUvPaintSession.h:35
std::uint64_t meshRevision() const noexcept
Definition DynamicMeshUvPaintSession.h:33
CPU triangle mesh from procedural mesh recipes (e.g. marching cubes). Positions/normals are xyz-packe...
Definition MeshBuild.h:19
@ ImageData
Definition AvatarInstance.h:25
Definition EvpackPointGraphLoader.h:12