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#include "graphics/material/editor/EditorMaterialTarget.h"#include <string>#include <unordered_map>#include <vector>类 | |
| struct | eve::editor::MaterialPreviewSettings |
| Camera, mesh and environment settings for an isolated material preview. 更多... | |
| struct | eve::editor::MaterialPreviewRenderRequest |
| Immutable request passed to a renderer-owned isolated preview scene. 更多... | |
| struct | eve::editor::MaterialPreviewRenderResult |
| Renderer output referenced by a stable artifact rather than GPU pointers. 更多... | |
| class | eve::editor::IMaterialPreviewRenderer |
| Host boundary that owns creation and teardown of an isolated preview scene. 更多... | |
| class | eve::editor::MaterialPreviewService |
| Revision-safe material preview request and publication service. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::editor |