载入中...
搜索中...
未找到
#include "common/Export.h"#include "scene/editor/EditorSceneTarget.h"#include <functional>#include <string>#include <vector>类 | |
| struct | eve::editor::PrefabObjectRecord |
| One stable scene object stored relative to a prefab root. 更多... | |
| struct | eve::editor::PrefabAssetSnapshot |
| Runtime-neutral prefab authoring snapshot. 更多... | |
| struct | eve::editor::PrefabInstancePlan |
| Stable identity mapping returned with an instantiated prefab plan. 更多... | |
| struct | eve::editor::PrefabOverrideRecord |
| One inspector/hierarchy badge describing an instance override. 更多... | |
| struct | eve::editor::PrefabDependencyReport |
| Nested-prefab dependency diagnostics tied to the inspected root revision. 更多... | |
| class | eve::editor::ScenePrefabService |
| Backend-neutral prefab capture, instantiate and override planning. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::editor |