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EditorSceneTarget.h
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Read-only live component/link inspection capability for scene inspectors.
Definition SceneTarget.h:63
Stable hierarchy capability implemented by document and runtime targets.
Definition SceneTarget.h:35
Capability implemented by document and live scene targets.
Definition SceneEditingCommands.h:26
Live game-world backend exposing the same standard scene capabilities.
Definition SceneTarget.h:166
Authoring scene-document backend exposing the standard scene capabilities.
Definition SceneTarget.h:159
Backend-neutral hierarchy editing logic for outliner-style tools.
Definition SceneTarget.h:233
Optional live adapter mirroring editor operations into one SceneHost.
Definition SceneTarget.h:193
Backend-neutral placement logic suitable for a Tool, script or command handler.
Definition SceneTarget.h:226
Property adapter exposing scene TRS to generic inspector presenters.
Definition SceneTarget.h:254
Shared in-memory scene target implementation for document/runtime adapters.
Definition SceneTarget.h:86
Backend-neutral transform logic suitable for a Tool, script or command handler.
Definition SceneTarget.h:246
Definition ActionPreviewController.cpp:6
Request used to create a scene object in either backend.
Definition SceneTarget.h:27
Safe metadata for one external component link on a live scene object.
Definition SceneTarget.h:56
Immutable scene object snapshot returned across target boundaries.
Definition SceneTarget.h:19
Serializable transform exchanged across the scene editing boundary.
Definition SceneEditingCommands.h:10