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EditorPrefab.h
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UUID-backed identifier adapter for legacy textual boundaries.
Definition Identity.h:314
Deterministic owning value tree shared by authoring hosts.
Definition EditingValue.h:19
Backend-neutral prefab capture, instantiate and override planning.
Definition EditorPrefab.h:57
std::function< Result< PrefabAssetSnapshot >(const AssetGuid &)> PrefabResolver
Definition EditorPrefab.h:59
Shared in-memory scene target implementation for document/runtime adapters.
Definition SceneTarget.h:86
Definition ActionPreviewController.cpp:6
Runtime-neutral prefab authoring snapshot.
Definition EditorPrefab.h:24
std::vector< PrefabObjectRecord > objects
Definition EditorPrefab.h:28
Nested-prefab dependency diagnostics tied to the inspected root revision.
Definition EditorPrefab.h:48
std::vector< AssetGuid > dependencyOrder
Definition EditorPrefab.h:52
std::vector< EditorDiagnostic > diagnostics
Definition EditorPrefab.h:53
Stable identity mapping returned with an instantiated prefab plan.
Definition EditorPrefab.h:32
std::vector< DomainOperation > operations
Definition EditorPrefab.h:36
One stable scene object stored relative to a prefab root.
Definition EditorPrefab.h:14
One inspector/hierarchy badge describing an instance override.
Definition EditorPrefab.h:40
ObjectId instanceObject
Definition EditorPrefab.h:41
Serializable transform exchanged across the scene editing boundary.
Definition SceneEditingCommands.h:10