载入中...
搜索中...
未找到
EditorRuntimeManifest.h
浏览该文件的文档.
Registry and execution gate for UI-, script- and automation-neutral commands.
Definition EditorCommandService.h:51
Loads game extensions and filters their descriptors for each host.
Definition EditorExtension.h:96
Upper capability boundary for one editor host.
Definition EditorHostProfile.h:51
Thread-neutral in-memory asset index used by editor hosts and tests.
Definition EditorAssetDatabase.h:71
Validates an explicit manifest and resolves its runtime dependency closure.
Definition EditorRuntimeManifest.h:32
Definition ActionPreviewController.cpp:6
HostFeature
Coarse host features used to discover and gate editor extensions.
Definition EditorHostProfile.h:18
@ UserCreations
@ RuntimeWorld
Explicit publish allow-list for a player-facing editor build.
Definition EditorRuntimeManifest.h:11
std::size_t maxPayloadBytes
Definition EditorRuntimeManifest.h:18
std::vector< ToolId > tools
Definition EditorRuntimeManifest.h:14
std::vector< RuleId > rules
Definition EditorRuntimeManifest.h:16
std::vector< StableId > palettes
Definition EditorRuntimeManifest.h:15
HostFeature features
Definition EditorRuntimeManifest.h:12
std::vector< CommandId > commands
Definition EditorRuntimeManifest.h:13
std::vector< AssetGuid > rootAssets
Definition EditorRuntimeManifest.h:17
Resolved editor package embedded into a game build.
Definition EditorRuntimeManifest.h:22
std::vector< CommandDescriptor > commands
Definition EditorRuntimeManifest.h:24
std::vector< AssetGuid > assetClosure
Definition EditorRuntimeManifest.h:28
std::vector< ExtensionToolDescriptor > tools
Definition EditorRuntimeManifest.h:25
std::vector< ExtensionRuleDescriptor > rules
Definition EditorRuntimeManifest.h:27
std::vector< ExtensionPaletteDescriptor > palettes
Definition EditorRuntimeManifest.h:26