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#include "common/Export.h"#include "editing/EditableTarget.h"#include "editing/EditingAuthority.h"#include "editing/EditingProperty.h"#include <string>#include <vector>类 | |
| struct | eve::fluids_editing::FluidSimulationSettings |
| Serializable parameters matching the CPU/GPU surface fluid solver. 更多... | |
| struct | eve::fluids_editing::FluidSimulationPreview |
| Cost estimate used before allocating or running a fluid preview. 更多... | |
| class | eve::fluids_editing::FluidSimulationTarget |
| Reversible property document for fluid simulation authoring. 更多... | |
| class | eve::fluids_editing::FluidSimulationRuntimeApplier |
| Optional bridge applying authored tuning to a live FluidSimulation. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::fluids |
| GLSL compute kernels for the GPU surface-flow solver. | |
| namespace | eve::fluids_editing |