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GBuffer.h
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Screen-space buffers for mid/post effects and Hybrid deferred lighting.
Definition GBuffer.h:28
GBuffer(const GBuffer &)=delete
Texture * getVelocityTexture() const
Packed rigid-object velocity in depth texture G/B (0.5 = zero motion). @lifetime The returned borrowe...
Definition GBuffer.h:72
Texture * getPbrParamsTexture() const
Metallic/roughness/occlusion/specularFactor (may be null before Phase B backends wire)....
Definition GBuffer.h:62
GBuffer & operator=(const GBuffer &)=delete
Texture * getEmissiveTexture() const
Emissive RGB (may be null before Phase B backends wire). @lifetime The returned borrowed texture rema...
Definition GBuffer.h:67
Definition Graphics.h:125
GPU texture created via Graphics::newTexture. Owns GPU resources through an opaque backend handle.
Definition Texture.h:18
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition Animation.h:25
@ Graphics