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GBuffer.h
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Screen-space buffers for mid/post effects (AO, fog, stylize outline, …).
Definition GBuffer.h:24
GBuffer(const GBuffer &)=delete
Texture * getBuffer(const std::string &name) const
Definition GBuffer.cpp:17
void setTargets(int width, int height, Texture *depth, Texture *normal, Texture *albedo, Texture *hwDepth=nullptr)
Called by Graphics after a G-buffer pass (or clear).
Definition GBuffer.cpp:25
GBuffer & operator=(const GBuffer &)=delete
bool hasBuffer(const std::string &name) const
"depth" | "hwDepth" | "normal" | "albedo"
Definition GBuffer.cpp:9
GBuffer()=default
~GBuffer()=default
Definition Graphics.h:56
GPU texture created via Graphics::newTexture. Owns GPU resources through an opaque backend handle.
Definition Texture.h:17
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition AnimTrail.h:6