载入中...
搜索中...
未找到
类 | |
| struct | eve::graphics::GpuParticleSpawn |
| GPU particle state uploaded only for newly spawned particles. 更多... | |
| struct | eve::graphics::GpuParticleUpdate |
| Parameters for one resident GPU simulation step. 更多... | |
| struct | eve::graphics::GpuParticleDraw |
| Parameters for rendering a resident GPU particle emitter. 更多... | |
| struct | eve::graphics::GpuParticleStats |
| Delayed non-blocking counters from a resident GPU emitter. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
类型定义 | |
| using | eve::graphics::GpuParticleHandle = std::uint64_t |
| Opaque backend-owned GPU particle emitter handle. | |
枚举 | |
| enum class | eve::graphics::GpuParticleFacingMode : std::uint32_t { eve::graphics::ParticleRotation = 0 , eve::graphics::Velocity = 1 , eve::graphics::Axis = 2 , eve::graphics::Ribbon = 3 } |
| Sprite orientation supported by the resident GPU particle renderer. 更多... | |
| enum class | eve::graphics::GpuParticleSortMode : std::uint32_t { eve::graphics::None = 0 , eve::graphics::Oldest = 1 , eve::graphics::Youngest = 2 , eve::graphics::Distance = 3 , eve::graphics::Birth = 4 } |
| Transparent ordering for the resident GPU particle renderer. 更多... | |
变量 | |
| constexpr GpuParticleHandle | eve::graphics::kInvalidGpuParticleHandle = 0 |
| Invalid GPU particle handle returned when the backend cannot allocate the resource. | |