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GpuParticles.h 文件参考
#include "graphics/BlendMode.h"
#include <cstdint>

浏览源代码.

类

struct  eve::graphics::GpuParticleSpawn
 GPU particle state uploaded only for newly spawned particles. 更多...
 
struct  eve::graphics::GpuParticleUpdate
 Parameters for one resident GPU simulation step. 更多...
 
struct  eve::graphics::GpuParticleDraw
 Parameters for rendering a resident GPU particle emitter. 更多...
 
struct  eve::graphics::GpuParticleStats
 Delayed non-blocking counters from a resident GPU emitter. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 

类型定义

using eve::graphics::GpuParticleHandle = std::uint64_t
 Opaque backend-owned GPU particle emitter handle.
 

枚举

enum class  eve::graphics::GpuParticleFacingMode : std::uint32_t { eve::graphics::ParticleRotation = 0 , eve::graphics::Velocity = 1 , eve::graphics::Axis = 2 , eve::graphics::Ribbon = 3 }
 Sprite orientation supported by the resident GPU particle renderer. 更多...
 
enum class  eve::graphics::GpuParticleSortMode : std::uint32_t {
  eve::graphics::None = 0 , eve::graphics::Oldest = 1 , eve::graphics::Youngest = 2 , eve::graphics::Distance = 3 ,
  eve::graphics::Birth = 4
}
 Transparent ordering for the resident GPU particle renderer. 更多...
 

变量

constexpr GpuParticleHandle eve::graphics::kInvalidGpuParticleHandle = 0
 Invalid GPU particle handle returned when the backend cannot allocate the resource.