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MeshShaderRasterState.cpp
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6 if ((state.depthCompare != MeshDepthCompare::Less && state.depthCompare != MeshDepthCompare::LessEqual &&
static Diagnostic error(DiagnosticCode code, std::string message, std::string path={}, DiagnosticDetails details={}, std::string source={})
Construct an error diagnostic with the standard error severity.
Definition Diagnostic.h:125
static Result failure(Status status)
Construct a failed result from a structured status.
Definition Result.h:175
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Definition Animation.h:25
Result< void > validateMeshShaderRasterState(const MeshShaderRasterState &state)
Validate a borrowed value without touching graphics state; safe on any thread.
Definition MeshShaderRasterState.cpp:5
@ LessEqual
@ InvalidArgument
Value snapshot of custom mesh rasterization state, independent of blending/culling.
Definition MeshShaderRasterState.h:13