ECS emitter entity. Script configures components; ParticleSimSystem / ParticleRenderSystem drive per-frame update & draw. 更多...
#include <ParticleEmitter.h>
类 | |
| struct | Attach |
| Optional bone attachment. When enabled, syncAttach() writes Config.x/y (and optionally direction) from a live skeleton each frame. Particles remain 2D; 3D bone XYZ is projected via plane + scale. 更多... | |
| struct | Config |
| Config public API. 更多... | |
| struct | Draw |
| struct | GpuSim |
| Backend-owned GPU-resident simulation state and delayed CPU counters. 更多... | |
| struct | Lights |
| Pooled Light2D entities driven by ParticleLightSystem (lights.enabled). 更多... | |
| struct | Resource |
| Bound config file for hot reload (empty path = unbound). 更多... | |
| struct | Sim |
| struct | SkinSource |
| Optional skinned-mesh surface source. When enabled, newly spawned particles sample random (optionally bone-filtered) skinned vertices. 更多... | |
Public 成员函数 | |
| void | release () override |
| Entity. | |
| void | setPosition (float x, float y) |
| void | moveTo (float x, float y) |
| float | getX () |
| float | getY () |
| void | setEmissionRate (float rate) |
| float | getEmissionRate () |
| void | setEmissionRateOverDistance (float rate) |
| Set particles emitted per world unit travelled; zero disables it. | |
| float | getEmissionRateOverDistance () |
| Return particles emitted per world unit travelled. | |
| void | setParticleLifetime (float minLife, float maxLife) |
| float | getParticleLifetimeMin () |
| float | getParticleLifetimeMax () |
| void | setEmitterLifetime (float seconds) |
| float | getEmitterLifetime () |
| void | setLooping (bool looping) |
| Enable or disable repeating a finite emitter timeline. | |
| bool | getLooping () |
| Return whether the finite emitter timeline repeats. | |
| void | setPlaybackSpeed (float speed) |
| Scale simulation time; zero freezes playback. | |
| float | getPlaybackSpeed () |
| Return the simulation time multiplier. | |
| void | setFixedTimeStep (float seconds, int maxSubSteps=8) |
| Configure fixed stepping and the per-frame catch-up limit; zero seconds disables it. | |
| float | getFixedTimeStep () |
| Return the fixed step in seconds, or zero for variable stepping. | |
| void | setRandomSeed (int seed) |
| Select a deterministic seed and disable automatic seeding. | |
| int | getRandomSeed () |
| Return the configured deterministic seed. | |
| void | setAutoRandomSeed (bool enabled) |
| Generate a new random seed whenever start() is called. | |
| bool | getAutoRandomSeed () |
| Return whether start() generates a new random seed. | |
| void | setDirection (float radians) |
| float | getDirection () |
| void | setSpread (float radians) |
| float | getSpread () |
| void | setSpeed (float minSpeed, float maxSpeed) |
| void | setLinearAcceleration (float xmin, float ymin, float xmax, float ymax) |
| void | setRadialAcceleration (float minA, float maxA) |
| void | setTangentialAcceleration (float minA, float maxA) |
| void | setEmissionArea (const std::string &type, float x, float y) |
| std::string | getEmissionAreaType () |
| float | getEmissionAreaX () |
| float | getEmissionAreaY () |
| void | setParticleSize (float width, float height) |
| float | getParticleWidth () |
| float | getParticleHeight () |
| void | setSizes (float startScale, float endScale) |
| void | setSizeVariation (float variation) |
| float | getSizeVariation () |
| void | setSpin (float minSpin, float maxSpin) |
| void | setStartRotation (float minDeg, float maxDeg) |
| void | addBurst (float time, int count) |
| void | clearBursts () |
| void | setPrewarm (float seconds) |
| float | getPrewarmSeconds () |
| void | setGravity (float x, float y) |
| void | setDamping (float perSecond) |
| void | setLimitVelocity (float maxSpeed) |
| void | clearVelocityCurve () |
| void | addVelocityCurvePoint (float t, float v) |
| void | setInheritVelocity (float fraction) |
| void | setSimulationSpace (const std::string &space) |
| void | setNoise (float strength, float frequency=1.f, float speed=1.f) |
| void | setGpuSimulation (bool enable) |
| bool | getGpuSimulation () |
| bool | isGpuSimulationActive () |
| Return true after this emitter has migrated to a resident GPU backend. | |
| bool | isGpuFeatureSetSupported () |
| Return whether the configured feature set can use resident GPU simulation. | |
| std::string | getSimulationBackend () |
| Return "gpu" for active resident simulation, otherwise "cpu". | |
| std::string | getGpuFallbackReason () |
| Explain CPU fallback; empty means GPU active, "pending_activation" means eligible. | |
| void | setFloatParameter (const std::string &name, float value) |
| Set a named gameplay/VFX float parameter without rebuilding the emitter. | |
| float | getFloatParameter (const std::string &name, float fallback=0.f) |
| Return a named float parameter, or fallback when absent. | |
| bool | hasFloatParameter (const std::string &name) |
| Return whether a named float parameter exists. | |
| void | clearFloatParameters () |
| Remove all exposed float values. | |
| void | bindFloatParameter (const std::string &name, const std::string &target, float scale=1.f, float offset=0.f) |
| Bind a parameter to emission, speed, size, or playback scaling. | |
| void | clearFloatParameterBindings () |
| Remove all parameter-to-runtime bindings. | |
| float | getResolvedParameterScale (const std::string &target) |
| Return the resolved non-negative multiplier for a supported target. | |
| void | setPriority (int priority) |
| Set budget order; higher values are processed first. | |
| int | getPriority () |
| Return the emitter budget priority. | |
| void | setMinimumQuality (int quality) |
| Set the minimum runtime quality tier in [0,3]. | |
| int | getMinimumQuality () |
| Return the minimum runtime quality tier. | |
| void | setCullingMode (const std::string &mode) |
| Set offscreen simulation policy: automatic, pause, or always. | |
| std::string | getCullingMode () |
| Return the offscreen simulation policy. | |
| void | setCullDistance (float distance) |
| Set camera distance cutoff in world units; zero disables it. | |
| float | getCullDistance () |
| Return the camera distance cutoff. | |
| void | setMaxSpawnPerFrame (int count) |
| Cap automatic spawns per frame; zero is unlimited. | |
| int | getMaxSpawnPerFrame () |
| Return the automatic per-frame spawn cap. | |
| void | setCollision (const std::string &mode, float radius=0.f, float restitution=0.6f, float lifetimeLoss=0.f) |
| void | setCollisionBounds (bool enabled, float minX, float minY, float maxX, float maxY) |
| void | setWorldCollision (bool enabled) |
| void | setSdfField (eve::IParticleSdfField *field) |
| Bind a borrowed SDF field for particle collision sampling. | |
| eve::IParticleSdfField * | getSdfField () |
Return the borrowed SDF field, or null. @ownership Borrowed. The emitter does not own the field; do not delete it. @lifetime Valid until setSdfField replaces or clears it, or the emitter is destroyed. Clear the binding before destroying the field. | |
| void | setMotionVectorPolicy (const std::string &policy) |
| Set motion-vector policy: none, velocity, or spawn_delta. | |
| std::string | getMotionVectorPolicy () |
| Return the normalized motion-vector policy. | |
| bool | isMotionVectorActive () |
| True when a graphics path is actually writing motion vectors. | |
| void | setRenderMode (const std::string &mode, float stretchFactor=1.f) |
| void | setRibbon (float width=1.f, float minSegmentLength=1.f) |
| Configure connected ribbon rendering and switch to ribbon mode. | |
| void | setSoftParticles (bool enabled, float particleDepth=0.5f, float fadeDistance=0.05f) |
| Fade resident particles where they intersect sampled scene depth. | |
| bool | isSoftParticlesActive () |
| True when soft particles have both a resident renderer and scene depth. | |
| void | setRenderAxis (float degrees) |
| Set the fixed screen-space orientation used by render mode "axis". | |
| void | setSortMode (const std::string &mode) |
| Select stable per-emitter transparent ordering. | |
| std::string | getSortMode () |
| Return the configured transparent ordering policy. | |
| void | setMaterialMode (const std::string &mode) |
| Select particle shading: "unlit", "lit", or scene-color "distortion". | |
| std::string | getMaterialMode () |
| Return the normalized particle shading mode. | |
| void | setDistortionStrength (float strengthPixels) |
| Set the maximum scene-color refraction offset in screen pixels. | |
| float | getDistortionStrength () |
| Return the configured scene-color refraction offset in screen pixels. | |
| void | setOverflowMode (const std::string &mode) |
| void | setMaxDeltaTime (float seconds) |
| void | addSubEmitter (ParticleEmitter *target, const std::string &trigger, float inheritVelocity=0.f) |
| void | clearSubEmitters () |
| void | addForceField (float x, float y, float radius, float strength, float falloff=1.f) |
| void | clearForceFields () |
| void | setShader (graphics::Shader *shader) |
| graphics::Shader * | getShader () |
| void | setLights (bool enabled, float radius=120.f, float intensity=1.f, float r=1.f, float g=1.f, float b=1.f, int maxLights=4) |
| bool | getLightsEnabled () |
| void | setBlendMode (const std::string &mode) |
| std::string | getBlendMode () |
| void | setFlipbook (int hframes, int vframes, float framesPerSecond=0.f, float randomStart=0.f) |
| void | clearColorGradient () |
| void | addColorStop (float t, float r, float g, float b, float a) |
| void | clearSizeCurve () |
| void | addSizeCurvePoint (float t, float v) |
| void | clearRotationCurve () |
| void | addRotationCurvePoint (float t, float v) |
| void | setColorStart (float r, float g, float b, float a=1.f) |
| void | setColorEnd (float r, float g, float b, float a=1.f) |
| void | setTexture (graphics::Texture *texture) |
| graphics::Texture * | getTexture () |
| void | setNormalTexture (graphics::Texture *texture) |
| Set an optional tangent-space normal map for lit particles. | |
| graphics::Texture * | getNormalTexture () |
| Return the configured particle normal map. | |
| void | setCanvas (graphics::Canvas *canvas) |
| void | setCamera (graphics::Camera2D *camera) |
| void | setLayer (int layer) |
| int | getLayer () |
| void | setVisible (bool visible) |
| bool | isVisible () |
| void | start () |
| void | stop () |
| void | pause () |
| void | reset () |
| void | emit (int count) |
| eve::Result< void > | advance (const eve::SimulationStep &step) |
| Advance this emitter by one scheduler-owned simulation step. | |
| eve::SimulationTick | currentSimulationTick () const noexcept |
| Last scheduler tick consumed by the checked emitter API. | |
| bool | isActive () |
| bool | isPaused () |
| bool | isStopped () |
| int | getCount () |
| int | getBufferSize () |
| void | applyPreset (const std::string &name) |
| Named preset: "spark" / "smoke" / "fire". Unknown → no-op. | |
| bool | applyConfig (const std::string &json) |
| bool | loadConfig (const std::string &path) |
| bool | reloadConfig () |
| void | setAutoReload (bool enable) |
| bool | getAutoReload () |
| std::string | getConfigPath () |
| std::string | getConfigReloadObservation () const |
| Return the explicit config reload observation state. | |
| void | attachToBone (animation::AnimPose *pose, int boneIndex) |
| void | attachToBoneByName (animation::AnimPose *pose, animation::AnimSkeleton *skeleton, const std::string &boneName) |
| void | attachToSpineBone (animation::SpineSkeleton *spine, int boneIndex) |
| void | attachToSpineBoneByName (animation::SpineSkeleton *spine, const std::string &boneName) |
| void | attachToSkeleton2D (eve::ik::Skeleton2D *skeleton, int boneId) |
| void | attachToSkeleton3D (eve::ik::Skeleton3D *skeleton, int boneId) |
| void | setAttachOffset (float x, float y, float z) |
| void | setAttachPlane (const std::string &plane) |
| void | setAttachScale (float scale) |
| void | setFollowBoneRotation (bool enable) |
| void | detach () |
| bool | isAttached () |
| int | getAttachBone () |
| std::string | getAttachKind () |
| "none" | "anim" | "spine" | "ik2d" | "ik3d" | |
| void | syncAttach () |
| Sync Config.x/y (and direction) from the attached bone. Also called by ParticleSimSystem. | |
| void | setSkinSource (animation::AnimSkin *skin, animation::AnimPose *pose) |
| void | setSkinBoneFilter (int skeletonBoneIndex, float minWeight=0.f) |
| void | setSkinBoneFilterByName (animation::AnimSkeleton *skeleton, const std::string &boneName, float minWeight=0.f) |
| void | setSkinPlane (const std::string &plane) |
| void | setSkinScale (float scale) |
| void | clearSkinSource () |
| bool | hasSkinSource () |
| void | emitFromSkin (int count) |
Burst-emit count particles from the current skinned surface. | |
静态 Public 成员函数 | |
| static ParticleEmitter * | createEmitter (int bufferSize=1000) |
详细描述
ECS emitter entity. Script configures components; ParticleSimSystem / ParticleRenderSystem drive per-frame update & draw.
在文件 ParticleEmitter.h 第 71 行定义.
成员函数说明
◆ addBurst()
| void eve::particles::ParticleEmitter::addBurst | ( | float | time, |
| int | count | ||
| ) |
在文件 ParticleEmitter.cpp 第 850 行定义.
◆ addColorStop()
| void eve::particles::ParticleEmitter::addColorStop | ( | float | t, |
| float | r, | ||
| float | g, | ||
| float | b, | ||
| float | a | ||
| ) |
◆ addForceField()
| void eve::particles::ParticleEmitter::addForceField | ( | float | x, |
| float | y, | ||
| float | radius, | ||
| float | strength, | ||
| float | falloff = 1.f |
||
| ) |
在文件 ParticleEmitter.cpp 第 1059 行定义.
引用了 f, radius, strength, x, eve::particles::ParticleEmitter::Config::ForceField::x , 以及 y.
◆ addRotationCurvePoint()
| void eve::particles::ParticleEmitter::addRotationCurvePoint | ( | float | t, |
| float | v | ||
| ) |
在文件 ParticleEmitter.cpp 第 1139 行定义.
◆ addSizeCurvePoint()
| void eve::particles::ParticleEmitter::addSizeCurvePoint | ( | float | t, |
| float | v | ||
| ) |
在文件 ParticleEmitter.cpp 第 1135 行定义.
◆ addSubEmitter()
| void eve::particles::ParticleEmitter::addSubEmitter | ( | ParticleEmitter * | target, |
| const std::string & | trigger, | ||
| float | inheritVelocity = 0.f |
||
| ) |
◆ addVelocityCurvePoint()
| void eve::particles::ParticleEmitter::addVelocityCurvePoint | ( | float | t, |
| float | v | ||
| ) |
在文件 ParticleEmitter.cpp 第 879 行定义.
◆ advance()
| eve::Result< void > eve::particles::ParticleEmitter::advance | ( | const eve::SimulationStep & | step | ) |
Advance this emitter by one scheduler-owned simulation step.
- 参数
-
step Injected tick and duration; no wall clock or private fixed-step accumulator is consulted by this checked path.
- 返回
- Checked status; repeated/rewound ticks and invalid durations are rejected without changing simulation state.
- 备注
- ParticleSimSystem::advance is the preferred path when GPU residency and global budgets are enabled. This method is the CPU emitter-domain adapter.
在文件 ParticlePlayback.cpp 第 64 行定义.
引用了 eve::particles::advanceEmitterSim() , 以及 step.
◆ applyConfig()
| bool eve::particles::ParticleEmitter::applyConfig | ( | const std::string & | json | ) |
在文件 ParticleEmitter.cpp 第 1221 行定义.
◆ applyPreset()
| void eve::particles::ParticleEmitter::applyPreset | ( | const std::string & | name | ) |
Named preset: "spark" / "smoke" / "fire". Unknown → no-op.
在文件 ParticleEmitter.cpp 第 1166 行定义.
引用了 name, setColorEnd(), setColorStart(), setDirection(), setEmissionArea(), setEmissionRate(), setEmitterLifetime(), setLinearAcceleration(), setParticleLifetime(), setParticleSize(), setRadialAcceleration(), setSizes(), setSizeVariation(), setSpeed(), setSpin(), setSpread() , 以及 setTangentialAcceleration().
◆ attachToBone()
| void eve::particles::ParticleEmitter::attachToBone | ( | animation::AnimPose * | pose, |
| int | boneIndex | ||
| ) |
在文件 ParticleEmitter.cpp 第 1262 行定义.
引用了 a, eve::particles::ParticleEmitter::Attach::AnimPose, eve::particles::ParticleEmitter::Attach::None, pose , 以及 syncAttach().
被这些函数引用 attachToBoneByName().
◆ attachToBoneByName()
| void eve::particles::ParticleEmitter::attachToBoneByName | ( | animation::AnimPose * | pose, |
| animation::AnimSkeleton * | skeleton, | ||
| const std::string & | boneName | ||
| ) |
在文件 ParticleEmitter.cpp 第 1273 行定义.
引用了 a, attachToBone(), eve::animation::AnimSkeleton::findBone(), idx , 以及 pose.
◆ attachToSkeleton2D()
| void eve::particles::ParticleEmitter::attachToSkeleton2D | ( | eve::ik::Skeleton2D * | skeleton, |
| int | boneId | ||
| ) |
◆ attachToSkeleton3D()
| void eve::particles::ParticleEmitter::attachToSkeleton3D | ( | eve::ik::Skeleton3D * | skeleton, |
| int | boneId | ||
| ) |
◆ attachToSpineBone()
| void eve::particles::ParticleEmitter::attachToSpineBone | ( | animation::SpineSkeleton * | spine, |
| int | boneIndex | ||
| ) |
◆ attachToSpineBoneByName()
| void eve::particles::ParticleEmitter::attachToSpineBoneByName | ( | animation::SpineSkeleton * | spine, |
| const std::string & | boneName | ||
| ) |
◆ bindFloatParameter()
◆ clearBursts()
| void eve::particles::ParticleEmitter::clearBursts | ( | ) |
在文件 ParticleEmitter.cpp 第 855 行定义.
◆ clearColorGradient()
| void eve::particles::ParticleEmitter::clearColorGradient | ( | ) |
在文件 ParticleEmitter.cpp 第 1127 行定义.
◆ clearFloatParameterBindings()
| void eve::particles::ParticleEmitter::clearFloatParameterBindings | ( | ) |
Remove all parameter-to-runtime bindings.
在文件 ParticleEmitter.cpp 第 953 行定义.
◆ clearFloatParameters()
| void eve::particles::ParticleEmitter::clearFloatParameters | ( | ) |
Remove all exposed float values.
在文件 ParticleEmitter.cpp 第 944 行定义.
◆ clearForceFields()
| void eve::particles::ParticleEmitter::clearForceFields | ( | ) |
在文件 ParticleEmitter.cpp 第 1071 行定义.
◆ clearRotationCurve()
| void eve::particles::ParticleEmitter::clearRotationCurve | ( | ) |
在文件 ParticleEmitter.cpp 第 1137 行定义.
◆ clearSizeCurve()
| void eve::particles::ParticleEmitter::clearSizeCurve | ( | ) |
在文件 ParticleEmitter.cpp 第 1133 行定义.
◆ clearSkinSource()
| void eve::particles::ParticleEmitter::clearSkinSource | ( | ) |
在文件 ParticleEmitter.cpp 第 1406 行定义.
引用了 s.
◆ clearSubEmitters()
| void eve::particles::ParticleEmitter::clearSubEmitters | ( | ) |
在文件 ParticleEmitter.cpp 第 1057 行定义.
◆ clearVelocityCurve()
| void eve::particles::ParticleEmitter::clearVelocityCurve | ( | ) |
在文件 ParticleEmitter.cpp 第 877 行定义.
◆ createEmitter()
|
static |
◆ currentSimulationTick()
|
inlinenoexcept |
Last scheduler tick consumed by the checked emitter API.
在文件 ParticleEmitter.h 第 654 行定义.
引用了 buffer , 以及 eve::detail::StrongUint64< detail::SimulationTickTag >::zero().
◆ detach()
| void eve::particles::ParticleEmitter::detach | ( | ) |
在文件 ParticleEmitter.cpp 第 1348 行定义.
◆ emit()
| void eve::particles::ParticleEmitter::emit | ( | int | count | ) |
在文件 ParticlePlayback.cpp 第 168 行定义.
引用了 c, count, s, eve::particles::spawnParticle() , 以及 syncAttach().
◆ emitFromSkin()
| void eve::particles::ParticleEmitter::emitFromSkin | ( | int | count | ) |
Burst-emit count particles from the current skinned surface.
在文件 ParticleEmitter.cpp 第 1418 行定义.
引用了 c, count, s, eve::particles::sampleSkinSpawn(), eve::particles::spawnParticleAt(), sx , 以及 sy.
◆ getAttachBone()
| int eve::particles::ParticleEmitter::getAttachBone | ( | ) |
在文件 ParticleEmitter.cpp 第 1353 行定义.
◆ getAttachKind()
| std::string eve::particles::ParticleEmitter::getAttachKind | ( | ) |
"none" | "anim" | "spine" | "ik2d" | "ik3d"
在文件 ParticleEmitter.cpp 第 1355 行定义.
引用了 eve::particles::ParticleEmitter::Attach::AnimPose, eve::particles::ParticleEmitter::Attach::Ik2D, eve::particles::ParticleEmitter::Attach::Ik3D, kind, eve::particles::ParticleEmitter::Attach::None , 以及 eve::particles::ParticleEmitter::Attach::Spine.
◆ getAutoRandomSeed()
| bool eve::particles::ParticleEmitter::getAutoRandomSeed | ( | ) |
Return whether start() generates a new random seed.
在文件 ParticlePlayback.cpp 第 102 行定义.
◆ getAutoReload()
| bool eve::particles::ParticleEmitter::getAutoReload | ( | ) |
在文件 ParticleEmitter.cpp 第 1245 行定义.
引用了 resource.
◆ getBlendMode()
| std::string eve::particles::ParticleEmitter::getBlendMode | ( | ) |
在文件 ParticleEmitter.cpp 第 1103 行定义.
引用了 eve::Additive, eve::Alpha, blend, draw, eve::Multiply, eve::Opaque , 以及 eve::Premultiplied.
◆ getBufferSize()
| int eve::particles::ParticleEmitter::getBufferSize | ( | ) |
在文件 ParticlePlayback.cpp 第 189 行定义.
◆ getConfigPath()
| std::string eve::particles::ParticleEmitter::getConfigPath | ( | ) |
在文件 ParticleEmitter.cpp 第 1246 行定义.
引用了 resource.
◆ getConfigReloadObservation()
| std::string eve::particles::ParticleEmitter::getConfigReloadObservation | ( | ) | const |
Return the explicit config reload observation state.
在文件 ParticleEmitter.cpp 第 1248 行定义.
引用了 eve::particles::ParticleEmitter::Resource::AutoReloadDisabled, buffer, eve::particles::ParticleEmitter::Resource::MtimePollingReloaded, eve::particles::ParticleEmitter::Resource::MtimePollingReloadFailed, eve::particles::ParticleEmitter::Resource::MtimePollingUnchanged, eve::particles::ParticleEmitter::Resource::MtimeUnavailable , 以及 eve::particles::ParticleEmitter::Resource::Unbound.
◆ getCount()
| int eve::particles::ParticleEmitter::getCount | ( | ) |
在文件 ParticlePlayback.cpp 第 185 行定义.
引用了 g.
◆ getCullDistance()
| float eve::particles::ParticleEmitter::getCullDistance | ( | ) |
Return the camera distance cutoff.
在文件 ParticleScalability.cpp 第 24 行定义.
◆ getCullingMode()
| std::string eve::particles::ParticleEmitter::getCullingMode | ( | ) |
Return the offscreen simulation policy.
在文件 ParticleScalability.cpp 第 18 行定义.
◆ getDirection()
| float eve::particles::ParticleEmitter::getDirection | ( | ) |
在文件 ParticleEmitter.cpp 第 772 行定义.
◆ getDistortionStrength()
| float eve::particles::ParticleEmitter::getDistortionStrength | ( | ) |
Return the configured scene-color refraction offset in screen pixels.
在文件 ParticleEmitter.cpp 第 1036 行定义.
◆ getEmissionAreaType()
| std::string eve::particles::ParticleEmitter::getEmissionAreaType | ( | ) |
在文件 ParticleEmitter.cpp 第 815 行定义.
◆ getEmissionAreaX()
| float eve::particles::ParticleEmitter::getEmissionAreaX | ( | ) |
在文件 ParticleEmitter.cpp 第 816 行定义.
◆ getEmissionAreaY()
| float eve::particles::ParticleEmitter::getEmissionAreaY | ( | ) |
在文件 ParticleEmitter.cpp 第 817 行定义.
◆ getEmissionRate()
| float eve::particles::ParticleEmitter::getEmissionRate | ( | ) |
在文件 ParticleEmitter.cpp 第 757 行定义.
◆ getEmissionRateOverDistance()
| float eve::particles::ParticleEmitter::getEmissionRateOverDistance | ( | ) |
Return particles emitted per world unit travelled.
在文件 ParticlePlayback.cpp 第 72 行定义.
◆ getEmitterLifetime()
| float eve::particles::ParticleEmitter::getEmitterLifetime | ( | ) |
在文件 ParticleEmitter.cpp 第 769 行定义.
◆ getFixedTimeStep()
| float eve::particles::ParticleEmitter::getFixedTimeStep | ( | ) |
Return the fixed step in seconds, or zero for variable stepping.
在文件 ParticlePlayback.cpp 第 88 行定义.
◆ getFloatParameter()
| float eve::particles::ParticleEmitter::getFloatParameter | ( | const std::string & | name, |
| float | fallback = 0.f |
||
| ) |
Return a named float parameter, or fallback when absent.
在文件 ParticleEmitter.cpp 第 935 行定义.
◆ getGpuFallbackReason()
| std::string eve::particles::ParticleEmitter::getGpuFallbackReason | ( | ) |
Explain CPU fallback; empty means GPU active, "pending_activation" means eligible.
在文件 ParticleEmitter.cpp 第 922 行定义.
引用了 draw.
◆ getGpuSimulation()
| bool eve::particles::ParticleEmitter::getGpuSimulation | ( | ) |
在文件 ParticleEmitter.cpp 第 914 行定义.
◆ getLayer()
| int eve::particles::ParticleEmitter::getLayer | ( | ) |
在文件 ParticleEmitter.cpp 第 1161 行定义.
引用了 draw.
◆ getLightsEnabled()
| bool eve::particles::ParticleEmitter::getLightsEnabled | ( | ) |
在文件 ParticleEmitter.cpp 第 1088 行定义.
◆ getLooping()
| bool eve::particles::ParticleEmitter::getLooping | ( | ) |
Return whether the finite emitter timeline repeats.
在文件 ParticlePlayback.cpp 第 75 行定义.
◆ getMaterialMode()
| std::string eve::particles::ParticleEmitter::getMaterialMode | ( | ) |
Return the normalized particle shading mode.
在文件 ParticleEmitter.cpp 第 1030 行定义.
◆ getMaxSpawnPerFrame()
| int eve::particles::ParticleEmitter::getMaxSpawnPerFrame | ( | ) |
Return the automatic per-frame spawn cap.
在文件 ParticleScalability.cpp 第 30 行定义.
◆ getMinimumQuality()
| int eve::particles::ParticleEmitter::getMinimumQuality | ( | ) |
Return the minimum runtime quality tier.
在文件 ParticleScalability.cpp 第 12 行定义.
◆ getMotionVectorPolicy()
| std::string eve::particles::ParticleEmitter::getMotionVectorPolicy | ( | ) |
Return the normalized motion-vector policy.
在文件 ParticleEmitter.cpp 第 991 行定义.
◆ getNormalTexture()
| graphics::Texture * eve::particles::ParticleEmitter::getNormalTexture | ( | ) |
◆ getParticleHeight()
| float eve::particles::ParticleEmitter::getParticleHeight | ( | ) |
在文件 ParticleEmitter.cpp 第 826 行定义.
◆ getParticleLifetimeMax()
| float eve::particles::ParticleEmitter::getParticleLifetimeMax | ( | ) |
在文件 ParticleEmitter.cpp 第 766 行定义.
◆ getParticleLifetimeMin()
| float eve::particles::ParticleEmitter::getParticleLifetimeMin | ( | ) |
在文件 ParticleEmitter.cpp 第 765 行定义.
◆ getParticleWidth()
| float eve::particles::ParticleEmitter::getParticleWidth | ( | ) |
在文件 ParticleEmitter.cpp 第 825 行定义.
◆ getPlaybackSpeed()
| float eve::particles::ParticleEmitter::getPlaybackSpeed | ( | ) |
Return the simulation time multiplier.
在文件 ParticlePlayback.cpp 第 79 行定义.
◆ getPrewarmSeconds()
| float eve::particles::ParticleEmitter::getPrewarmSeconds | ( | ) |
在文件 ParticleEmitter.cpp 第 861 行定义.
◆ getPriority()
| int eve::particles::ParticleEmitter::getPriority | ( | ) |
Return the emitter budget priority.
在文件 ParticleScalability.cpp 第 6 行定义.
◆ getRandomSeed()
| int eve::particles::ParticleEmitter::getRandomSeed | ( | ) |
Return the configured deterministic seed.
在文件 ParticlePlayback.cpp 第 99 行定义.
◆ getResolvedParameterScale()
| float eve::particles::ParticleEmitter::getResolvedParameterScale | ( | const std::string & | target | ) |
Return the resolved non-negative multiplier for a supported target.
在文件 ParticleEmitter.cpp 第 955 行定义.
引用了 target.
◆ getSdfField()
| eve::IParticleSdfField * eve::particles::ParticleEmitter::getSdfField | ( | ) |
Return the borrowed SDF field, or null. @ownership Borrowed. The emitter does not own the field; do not delete it. @lifetime Valid until setSdfField replaces or clears it, or the emitter is destroyed. Clear the binding before destroying the field.
在文件 ParticleEmitter.cpp 第 984 行定义.
◆ getShader()
| graphics::Shader * eve::particles::ParticleEmitter::getShader | ( | ) |
在文件 ParticleEmitter.cpp 第 1074 行定义.
引用了 draw.
◆ getSimulationBackend()
| std::string eve::particles::ParticleEmitter::getSimulationBackend | ( | ) |
Return "gpu" for active resident simulation, otherwise "cpu".
在文件 ParticleEmitter.cpp 第 920 行定义.
◆ getSizeVariation()
| float eve::particles::ParticleEmitter::getSizeVariation | ( | ) |
在文件 ParticleEmitter.cpp 第 836 行定义.
◆ getSortMode()
| std::string eve::particles::ParticleEmitter::getSortMode | ( | ) |
Return the configured transparent ordering policy.
在文件 ParticleEmitter.cpp 第 1024 行定义.
◆ getSpread()
| float eve::particles::ParticleEmitter::getSpread | ( | ) |
在文件 ParticleEmitter.cpp 第 777 行定义.
◆ getTexture()
| graphics::Texture * eve::particles::ParticleEmitter::getTexture | ( | ) |
在文件 ParticleEmitter.cpp 第 1152 行定义.
引用了 draw.
◆ getX()
| float eve::particles::ParticleEmitter::getX | ( | ) |
在文件 ParticleEmitter.cpp 第 750 行定义.
◆ getY()
| float eve::particles::ParticleEmitter::getY | ( | ) |
在文件 ParticleEmitter.cpp 第 751 行定义.
◆ hasFloatParameter()
| bool eve::particles::ParticleEmitter::hasFloatParameter | ( | const std::string & | name | ) |
◆ hasSkinSource()
| bool eve::particles::ParticleEmitter::hasSkinSource | ( | ) |
在文件 ParticleEmitter.cpp 第 1416 行定义.
◆ isActive()
| bool eve::particles::ParticleEmitter::isActive | ( | ) |
在文件 ParticlePlayback.cpp 第 178 行定义.
引用了 s.
◆ isAttached()
| bool eve::particles::ParticleEmitter::isAttached | ( | ) |
在文件 ParticleEmitter.cpp 第 1352 行定义.
◆ isGpuFeatureSetSupported()
| bool eve::particles::ParticleEmitter::isGpuFeatureSetSupported | ( | ) |
Return whether the configured feature set can use resident GPU simulation.
在文件 ParticleEmitter.cpp 第 918 行定义.
引用了 draw.
◆ isGpuSimulationActive()
| bool eve::particles::ParticleEmitter::isGpuSimulationActive | ( | ) |
Return true after this emitter has migrated to a resident GPU backend.
在文件 ParticleEmitter.cpp 第 916 行定义.
◆ isMotionVectorActive()
| bool eve::particles::ParticleEmitter::isMotionVectorActive | ( | ) |
True when a graphics path is actually writing motion vectors.
在文件 ParticleEmitter.cpp 第 996 行定义.
◆ isPaused()
| bool eve::particles::ParticleEmitter::isPaused | ( | ) |
在文件 ParticlePlayback.cpp 第 182 行定义.
◆ isSoftParticlesActive()
| bool eve::particles::ParticleEmitter::isSoftParticlesActive | ( | ) |
True when soft particles have both a resident renderer and scene depth.
在文件 ParticleEmitter.cpp 第 1232 行定义.
◆ isStopped()
| bool eve::particles::ParticleEmitter::isStopped | ( | ) |
在文件 ParticlePlayback.cpp 第 183 行定义.
被这些函数引用 eve::particles::applyUnderwaterParticles() , 以及 eve::particles::applyUnderwaterSurfaceVfx().
◆ isVisible()
| bool eve::particles::ParticleEmitter::isVisible | ( | ) |
在文件 ParticleEmitter.cpp 第 1164 行定义.
引用了 draw.
◆ loadConfig()
| bool eve::particles::ParticleEmitter::loadConfig | ( | const std::string & | path | ) |
在文件 ParticleEmitter.cpp 第 1238 行定义.
引用了 eve::particles::loadConfigFile() , 以及 path.
◆ moveTo()
| void eve::particles::ParticleEmitter::moveTo | ( | float | x, |
| float | y | ||
| ) |
在文件 ParticleEmitter.cpp 第 748 行定义.
引用了 setPosition(), x , 以及 y.
◆ pause()
| void eve::particles::ParticleEmitter::pause | ( | ) |
在文件 ParticlePlayback.cpp 第 141 行定义.
引用了 s.
◆ release()
|
override |
◆ reloadConfig()
| bool eve::particles::ParticleEmitter::reloadConfig | ( | ) |
在文件 ParticleEmitter.cpp 第 1242 行定义.
◆ reset()
| void eve::particles::ParticleEmitter::reset | ( | ) |
◆ setAttachOffset()
| void eve::particles::ParticleEmitter::setAttachOffset | ( | float | x, |
| float | y, | ||
| float | z | ||
| ) |
在文件 ParticleEmitter.cpp 第 1325 行定义.
引用了 a, syncAttach(), x, y , 以及 z.
◆ setAttachPlane()
| void eve::particles::ParticleEmitter::setAttachPlane | ( | const std::string & | plane | ) |
在文件 ParticleEmitter.cpp 第 1333 行定义.
引用了 enabled , 以及 syncAttach().
◆ setAttachScale()
| void eve::particles::ParticleEmitter::setAttachScale | ( | float | scale | ) |
在文件 ParticleEmitter.cpp 第 1338 行定义.
引用了 enabled, scale , 以及 syncAttach().
◆ setAutoRandomSeed()
| void eve::particles::ParticleEmitter::setAutoRandomSeed | ( | bool | enabled | ) |
Generate a new random seed whenever start() is called.
在文件 ParticlePlayback.cpp 第 101 行定义.
引用了 enabled.
◆ setAutoReload()
| void eve::particles::ParticleEmitter::setAutoReload | ( | bool | enable | ) |
在文件 ParticleEmitter.cpp 第 1244 行定义.
引用了 resource.
◆ setBlendMode()
| void eve::particles::ParticleEmitter::setBlendMode | ( | const std::string & | mode | ) |
在文件 ParticleEmitter.cpp 第 1090 行定义.
引用了 eve::Additive, eve::Alpha, draw, eve::Multiply, eve::Opaque , 以及 eve::Premultiplied.
◆ setCamera()
| void eve::particles::ParticleEmitter::setCamera | ( | graphics::Camera2D * | camera | ) |
在文件 ParticleEmitter.cpp 第 1158 行定义.
◆ setCanvas()
| void eve::particles::ParticleEmitter::setCanvas | ( | graphics::Canvas * | canvas | ) |
在文件 ParticleEmitter.cpp 第 1157 行定义.
引用了 draw.
◆ setCollision()
| void eve::particles::ParticleEmitter::setCollision | ( | const std::string & | mode, |
| float | radius = 0.f, |
||
| float | restitution = 0.6f, |
||
| float | lifetimeLoss = 0.f |
||
| ) |
在文件 ParticleEmitter.cpp 第 959 行定义.
引用了 c, radius , 以及 restitution.
◆ setCollisionBounds()
| void eve::particles::ParticleEmitter::setCollisionBounds | ( | bool | enabled, |
| float | minX, | ||
| float | minY, | ||
| float | maxX, | ||
| float | maxY | ||
| ) |
在文件 ParticleEmitter.cpp 第 970 行定义.
◆ setColorEnd()
| void eve::particles::ParticleEmitter::setColorEnd | ( | float | r, |
| float | g, | ||
| float | b, | ||
| float | a = 1.f |
||
| ) |
◆ setColorStart()
| void eve::particles::ParticleEmitter::setColorStart | ( | float | r, |
| float | g, | ||
| float | b, | ||
| float | a = 1.f |
||
| ) |
◆ setCullDistance()
| void eve::particles::ParticleEmitter::setCullDistance | ( | float | distance | ) |
Set camera distance cutoff in world units; zero disables it.
在文件 ParticleScalability.cpp 第 20 行定义.
引用了 distance.
◆ setCullingMode()
| void eve::particles::ParticleEmitter::setCullingMode | ( | const std::string & | mode | ) |
Set offscreen simulation policy: automatic, pause, or always.
在文件 ParticleScalability.cpp 第 14 行定义.
◆ setDamping()
| void eve::particles::ParticleEmitter::setDamping | ( | float | perSecond | ) |
在文件 ParticleEmitter.cpp 第 869 行定义.
◆ setDirection()
| void eve::particles::ParticleEmitter::setDirection | ( | float | radians | ) |
在文件 ParticleEmitter.cpp 第 771 行定义.
被这些函数引用 applyPreset().
◆ setDistortionStrength()
| void eve::particles::ParticleEmitter::setDistortionStrength | ( | float | strengthPixels | ) |
Set the maximum scene-color refraction offset in screen pixels.
在文件 ParticleEmitter.cpp 第 1032 行定义.
◆ setEmissionArea()
| void eve::particles::ParticleEmitter::setEmissionArea | ( | const std::string & | type, |
| float | x, | ||
| float | y | ||
| ) |
◆ setEmissionRate()
| void eve::particles::ParticleEmitter::setEmissionRate | ( | float | rate | ) |
◆ setEmissionRateOverDistance()
| void eve::particles::ParticleEmitter::setEmissionRateOverDistance | ( | float | rate | ) |
Set particles emitted per world unit travelled; zero disables it.
在文件 ParticlePlayback.cpp 第 68 行定义.
引用了 rate.
◆ setEmitterLifetime()
| void eve::particles::ParticleEmitter::setEmitterLifetime | ( | float | seconds | ) |
在文件 ParticleEmitter.cpp 第 768 行定义.
被这些函数引用 applyPreset().
◆ setFixedTimeStep()
| void eve::particles::ParticleEmitter::setFixedTimeStep | ( | float | seconds, |
| int | maxSubSteps = 8 |
||
| ) |
Configure fixed stepping and the per-frame catch-up limit; zero seconds disables it.
在文件 ParticlePlayback.cpp 第 81 行定义.
引用了 c.
◆ setFlipbook()
| void eve::particles::ParticleEmitter::setFlipbook | ( | int | hframes, |
| int | vframes, | ||
| float | framesPerSecond = 0.f, |
||
| float | randomStart = 0.f |
||
| ) |
在文件 ParticleEmitter.cpp 第 1119 行定义.
◆ setFloatParameter()
| void eve::particles::ParticleEmitter::setFloatParameter | ( | const std::string & | name, |
| float | value | ||
| ) |
Set a named gameplay/VFX float parameter without rebuilding the emitter.
在文件 ParticleEmitter.cpp 第 931 行定义.
◆ setFollowBoneRotation()
| void eve::particles::ParticleEmitter::setFollowBoneRotation | ( | bool | enable | ) |
在文件 ParticleEmitter.cpp 第 1343 行定义.
引用了 enabled , 以及 syncAttach().
◆ setGpuSimulation()
| void eve::particles::ParticleEmitter::setGpuSimulation | ( | bool | enable | ) |
在文件 ParticleEmitter.cpp 第 899 行定义.
◆ setGravity()
| void eve::particles::ParticleEmitter::setGravity | ( | float | x, |
| float | y | ||
| ) |
在文件 ParticleEmitter.cpp 第 863 行定义.
◆ setInheritVelocity()
| void eve::particles::ParticleEmitter::setInheritVelocity | ( | float | fraction | ) |
在文件 ParticleEmitter.cpp 第 883 行定义.
◆ setLayer()
| void eve::particles::ParticleEmitter::setLayer | ( | int | layer | ) |
在文件 ParticleEmitter.cpp 第 1160 行定义.
◆ setLights()
◆ setLimitVelocity()
| void eve::particles::ParticleEmitter::setLimitVelocity | ( | float | maxSpeed | ) |
在文件 ParticleEmitter.cpp 第 873 行定义.
◆ setLinearAcceleration()
| void eve::particles::ParticleEmitter::setLinearAcceleration | ( | float | xmin, |
| float | ymin, | ||
| float | xmax, | ||
| float | ymax | ||
| ) |
◆ setLooping()
| void eve::particles::ParticleEmitter::setLooping | ( | bool | looping | ) |
Enable or disable repeating a finite emitter timeline.
在文件 ParticlePlayback.cpp 第 74 行定义.
◆ setMaterialMode()
| void eve::particles::ParticleEmitter::setMaterialMode | ( | const std::string & | mode | ) |
Select particle shading: "unlit", "lit", or scene-color "distortion".
在文件 ParticleEmitter.cpp 第 1026 行定义.
◆ setMaxDeltaTime()
| void eve::particles::ParticleEmitter::setMaxDeltaTime | ( | float | seconds | ) |
在文件 ParticleEmitter.cpp 第 1043 行定义.
◆ setMaxSpawnPerFrame()
| void eve::particles::ParticleEmitter::setMaxSpawnPerFrame | ( | int | count | ) |
◆ setMinimumQuality()
| void eve::particles::ParticleEmitter::setMinimumQuality | ( | int | quality | ) |
Set the minimum runtime quality tier in [0,3].
在文件 ParticleScalability.cpp 第 8 行定义.
◆ setMotionVectorPolicy()
| void eve::particles::ParticleEmitter::setMotionVectorPolicy | ( | const std::string & | policy | ) |
Set motion-vector policy: none, velocity, or spawn_delta.
- 备注
- Policy is stored for assets/tools; GPU velocity-buffer emission is not active until isMotionVectorActive() reports true.
在文件 ParticleEmitter.cpp 第 986 行定义.
◆ setNoise()
| void eve::particles::ParticleEmitter::setNoise | ( | float | strength, |
| float | frequency = 1.f, |
||
| float | speed = 1.f |
||
| ) |
在文件 ParticleEmitter.cpp 第 892 行定义.
◆ setNormalTexture()
| void eve::particles::ParticleEmitter::setNormalTexture | ( | graphics::Texture * | texture | ) |
Set an optional tangent-space normal map for lit particles.
在文件 ParticleEmitter.cpp 第 1154 行定义.
引用了 draw.
◆ setOverflowMode()
| void eve::particles::ParticleEmitter::setOverflowMode | ( | const std::string & | mode | ) |
在文件 ParticleEmitter.cpp 第 1038 行定义.
◆ setParticleLifetime()
| void eve::particles::ParticleEmitter::setParticleLifetime | ( | float | minLife, |
| float | maxLife | ||
| ) |
◆ setParticleSize()
| void eve::particles::ParticleEmitter::setParticleSize | ( | float | width, |
| float | height | ||
| ) |
◆ setPlaybackSpeed()
| void eve::particles::ParticleEmitter::setPlaybackSpeed | ( | float | speed | ) |
Scale simulation time; zero freezes playback.
在文件 ParticlePlayback.cpp 第 77 行定义.
◆ setPosition()
| void eve::particles::ParticleEmitter::setPosition | ( | float | x, |
| float | y | ||
| ) |
◆ setPrewarm()
| void eve::particles::ParticleEmitter::setPrewarm | ( | float | seconds | ) |
在文件 ParticleEmitter.cpp 第 857 行定义.
◆ setPriority()
| void eve::particles::ParticleEmitter::setPriority | ( | int | priority | ) |
Set budget order; higher values are processed first.
在文件 ParticleScalability.cpp 第 5 行定义.
引用了 priority.
◆ setRadialAcceleration()
| void eve::particles::ParticleEmitter::setRadialAcceleration | ( | float | minA, |
| float | maxA | ||
| ) |
◆ setRandomSeed()
| void eve::particles::ParticleEmitter::setRandomSeed | ( | int | seed | ) |
Select a deterministic seed and disable automatic seeding.
在文件 ParticlePlayback.cpp 第 90 行定义.
◆ setRenderAxis()
| void eve::particles::ParticleEmitter::setRenderAxis | ( | float | degrees | ) |
Set the fixed screen-space orientation used by render mode "axis".
在文件 ParticleEmitter.cpp 第 1018 行定义.
引用了 degrees.
◆ setRenderMode()
| void eve::particles::ParticleEmitter::setRenderMode | ( | const std::string & | mode, |
| float | stretchFactor = 1.f |
||
| ) |
在文件 ParticleEmitter.cpp 第 1002 行定义.
引用了 c.
◆ setRibbon()
Configure connected ribbon rendering and switch to ribbon mode.
在文件 ParticleEmitter.cpp 第 1011 行定义.
◆ setSdfField()
| void eve::particles::ParticleEmitter::setSdfField | ( | eve::IParticleSdfField * | field | ) |
Bind a borrowed SDF field for particle collision sampling.
- 参数
-
field Borrowed field, or null to clear. Does not take ownership.
在文件 ParticleEmitter.cpp 第 982 行定义.
◆ setShader()
| void eve::particles::ParticleEmitter::setShader | ( | graphics::Shader * | shader | ) |
在文件 ParticleEmitter.cpp 第 1073 行定义.
◆ setSimulationSpace()
| void eve::particles::ParticleEmitter::setSimulationSpace | ( | const std::string & | space | ) |
在文件 ParticleEmitter.cpp 第 888 行定义.
◆ setSizes()
| void eve::particles::ParticleEmitter::setSizes | ( | float | startScale, |
| float | endScale | ||
| ) |
在文件 ParticleEmitter.cpp 第 828 行定义.
被这些函数引用 applyPreset().
◆ setSizeVariation()
| void eve::particles::ParticleEmitter::setSizeVariation | ( | float | variation | ) |
在文件 ParticleEmitter.cpp 第 833 行定义.
被这些函数引用 applyPreset().
◆ setSkinBoneFilter()
| void eve::particles::ParticleEmitter::setSkinBoneFilter | ( | int | skeletonBoneIndex, |
| float | minWeight = 0.f |
||
| ) |
◆ setSkinBoneFilterByName()
| void eve::particles::ParticleEmitter::setSkinBoneFilterByName | ( | animation::AnimSkeleton * | skeleton, |
| const std::string & | boneName, | ||
| float | minWeight = 0.f |
||
| ) |
在文件 ParticleEmitter.cpp 第 1391 行定义.
引用了 eve::animation::AnimSkeleton::findBone(), idx, s , 以及 setSkinBoneFilter().
◆ setSkinPlane()
| void eve::particles::ParticleEmitter::setSkinPlane | ( | const std::string & | plane | ) |
在文件 ParticleEmitter.cpp 第 1400 行定义.
◆ setSkinScale()
| void eve::particles::ParticleEmitter::setSkinScale | ( | float | scale | ) |
在文件 ParticleEmitter.cpp 第 1404 行定义.
引用了 scale.
◆ setSkinSource()
| void eve::particles::ParticleEmitter::setSkinSource | ( | animation::AnimSkin * | skin, |
| animation::AnimPose * | pose | ||
| ) |
在文件 ParticleEmitter.cpp 第 1375 行定义.
◆ setSoftParticles()
| void eve::particles::ParticleEmitter::setSoftParticles | ( | bool | enabled, |
| float | particleDepth = 0.5f, |
||
| float | fadeDistance = 0.05f |
||
| ) |
Fade resident particles where they intersect sampled scene depth.
在文件 ParticleEmitter.cpp 第 1225 行定义.
◆ setSortMode()
| void eve::particles::ParticleEmitter::setSortMode | ( | const std::string & | mode | ) |
Select stable per-emitter transparent ordering.
在文件 ParticleEmitter.cpp 第 1020 行定义.
◆ setSpeed()
| void eve::particles::ParticleEmitter::setSpeed | ( | float | minSpeed, |
| float | maxSpeed | ||
| ) |
◆ setSpin()
| void eve::particles::ParticleEmitter::setSpin | ( | float | minSpin, |
| float | maxSpin | ||
| ) |
◆ setSpread()
| void eve::particles::ParticleEmitter::setSpread | ( | float | radians | ) |
在文件 ParticleEmitter.cpp 第 774 行定义.
被这些函数引用 applyPreset().
◆ setStartRotation()
| void eve::particles::ParticleEmitter::setStartRotation | ( | float | minDeg, |
| float | maxDeg | ||
| ) |
在文件 ParticleEmitter.cpp 第 844 行定义.
引用了 c.
◆ setTangentialAcceleration()
| void eve::particles::ParticleEmitter::setTangentialAcceleration | ( | float | minA, |
| float | maxA | ||
| ) |
◆ setTexture()
| void eve::particles::ParticleEmitter::setTexture | ( | graphics::Texture * | texture | ) |
在文件 ParticleEmitter.cpp 第 1151 行定义.
引用了 draw.
◆ setVisible()
| void eve::particles::ParticleEmitter::setVisible | ( | bool | visible | ) |
在文件 ParticleEmitter.cpp 第 1163 行定义.
被这些函数引用 eve::particles::applyUnderwaterParticles() , 以及 eve::particles::applyUnderwaterSurfaceVfx().
◆ setWorldCollision()
| void eve::particles::ParticleEmitter::setWorldCollision | ( | bool | enabled | ) |
在文件 ParticleEmitter.cpp 第 980 行定义.
引用了 enabled.
◆ start()
| void eve::particles::ParticleEmitter::start | ( | ) |
在文件 ParticlePlayback.cpp 第 104 行定义.
引用了 b, c, s, seed, eve::particles::stepEmitterSim() , 以及 steps.
被这些函数引用 eve::particles::applyUnderwaterParticles() , 以及 eve::particles::applyUnderwaterSurfaceVfx().
◆ stop()
| void eve::particles::ParticleEmitter::stop | ( | ) |
在文件 ParticlePlayback.cpp 第 128 行定义.
引用了 s.
被这些函数引用 eve::particles::applyUnderwaterParticles() , 以及 eve::particles::applyUnderwaterSurfaceVfx().
◆ syncAttach()
| void eve::particles::ParticleEmitter::syncAttach | ( | ) |
Sync Config.x/y (and direction) from the attached bone. Also called by ParticleSimSystem.
在文件 ParticleEmitter.cpp 第 1371 行定义.
引用了 eve::particles::syncEmitterSources().
被这些函数引用 attachToBone(), attachToSkeleton2D(), attachToSkeleton3D(), attachToSpineBone(), emit(), setAttachOffset(), setAttachPlane(), setAttachScale() , 以及 setFollowBoneRotation().
该类的文档由以下文件生成:
- src/modules/particles/ParticleEmitter.h
- src/modules/particles/ParticleEmitter.cpp
- src/modules/particles/ParticlePlayback.cpp
- src/modules/particles/ParticleScalability.cpp