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#include "common/ECS.h"#include "graphics/BlendMode.h"#include "graphics/Color.h"#include "particles/ParticleCurve.h"#include <cstdint>#include <memory>#include <random>#include <string>#include <vector>类 | |
| struct | eve::particles::Particle |
| Single live particle (CPU simulation). 更多... | |
| class | eve::particles::ParticleEmitter |
| ECS emitter entity. Script configures components; ParticleSimSystem / ParticleRenderSystem drive per-frame update & draw. 更多... | |
| struct | eve::particles::ParticleEmitter::Config |
| struct | eve::particles::ParticleEmitter::Config::Burst |
| Timed burst emission (fired once while the emitter is active). 更多... | |
| struct | eve::particles::ParticleEmitter::Config::ForceField |
| Radial attract/repel force fields (strength > 0 attract, < 0 repel). 更多... | |
| struct | eve::particles::ParticleEmitter::Config::LightCfg |
| Emitter-level 2D light emission (pooled Light2D entities). 更多... | |
| struct | eve::particles::ParticleEmitter::Config::SubEmitter |
| Script-linked sub-emitters (birth / death / collision triggers). 更多... | |
| struct | eve::particles::ParticleEmitter::Sim |
| struct | eve::particles::ParticleEmitter::Draw |
| struct | eve::particles::ParticleEmitter::Resource |
| Bound config file for hot reload (empty path = unbound). 更多... | |
| struct | eve::particles::ParticleEmitter::Attach |
| Optional bone attachment. When enabled, syncAttach() writes Config.x/y (and optionally direction) from a live skeleton each frame. Particles remain 2D; 3D bone XYZ is projected via plane + scale. 更多... | |
| struct | eve::particles::ParticleEmitter::SkinSource |
| Optional skinned-mesh surface source. When enabled, newly spawned particles sample random (optionally bone-filtered) skinned vertices. 更多... | |
| struct | eve::particles::ParticleEmitter::Lights |
| Pooled Light2D entities driven by ParticleLightSystem (lights.enabled). 更多... | |
| struct | eve::particles::ParticleEmitter::GpuSim |
| GPU-accelerated simulation state (see ParticleGpuKernel.h for layout). 更多... | |
命名空间 | |
| namespace | eve |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
| namespace | eve::animation |
| namespace | eve::ik |
| namespace | eve::gpgpu |
| namespace | eve::particles |
类型定义 | |
| using | eve::particles::WorldCollisionFn = bool(*)(float x, float y, float radius, float &nx, float &ny) |
| World collision query used by emitters with worldCollision enabled. | |