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#include "common/Export.h"#include "common/Result.h"#include "common/Value.h"#include <cstdint>#include <string>#include <string_view>#include <vector>类 | |
| struct | eve::animation::DynamicBoneParticleConfig |
| Persisted particle profile for one dynamic-bone chain particle. 更多... | |
| struct | eve::animation::DynamicBoneChainConfig |
| Persisted name-based dynamic-bone chain configuration. 更多... | |
| struct | eve::animation::DynamicBoneColliderConfig |
| Persisted fixed or bone-following sphere/capsule configuration. 更多... | |
| struct | eve::animation::FootIKLegConfig |
| Persisted name-based leg and optional toe mapping. 更多... | |
| struct | eve::animation::FootIKConfig |
| Persisted paired-foot IK settings; runtime providers are intentionally excluded. 更多... | |
| struct | eve::animation::DynamicBoneConfig |
| Versioned, forward-compatible dynamic-bone asset definition. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::animation |