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ProceduralBoneConfig.h 文件参考
#include "common/Export.h"
#include "common/Result.h"
#include "common/Value.h"
#include <cstdint>
#include <string>
#include <string_view>
#include <vector>

浏览源代码.

类

struct  eve::animation::DynamicBoneParticleConfig
 Persisted particle profile for one dynamic-bone chain particle. 更多...
 
struct  eve::animation::DynamicBoneChainConfig
 Persisted name-based dynamic-bone chain configuration. 更多...
 
struct  eve::animation::DynamicBoneColliderConfig
 Persisted fixed or bone-following sphere/capsule configuration. 更多...
 
struct  eve::animation::FootIKLegConfig
 Persisted name-based leg and optional toe mapping. 更多...
 
struct  eve::animation::FootIKConfig
 Persisted paired-foot IK settings; runtime providers are intentionally excluded. 更多...
 
struct  eve::animation::DynamicBoneConfig
 Versioned, forward-compatible dynamic-bone asset definition. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::animation