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#include "rpg/RPG.h"#include "common/SquirrelBinding.h"#include "rpg/Battle.h"#include "rpg/BattleControl.h"#include "rpg/BattleVictory.h"#include "rpg/BattleSystem.h"#include "rpg/BattleTactics.h"#include "rpg/Class.h"#include "rpg/Effect.h"#include "rpg/EquipmentSystem.h"#include "rpg/EncounterCatalogue.h"#include "rpg/GameState.h"#include "rpg/LevelSystem.h"#include "rpg/Party.h"#include "rpg/ProductControl.h"#include "rpg/LootSystem.h"#include "rpg/Quest.h"#include "rpg/QuestReward.h"#include "rpg/RPGSaveSession.h"#include "rpg/Skill.h"#include "rpg/StatusSystem.h"#include "rpg/StoryEvent.h"#include "rpg/RpgDialect.h"#include "rpg/SkillSystem.h"#include "rpg/Settlement.h"#include "rpg/ShopCatalogue.h"#include "rpg/ShopTransaction.h"#include "rpg/Tracker.h"#include "rpg/Trait.h"#include "rpg/VitalsSystem.h"#include "rpg/WorldState.h"#include "rpg/WorldInteraction.h"#include <random>#include <simplesquirrel/simplesquirrel.hpp>#include <squirrel.h>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::rpg |
| RPG 模块的基础实体:把属性 / 状态 / 技能三张表挂到一个 ECS 实体上。 | |
函数 | |
| eve::rpg::Module_IMPL (RPG, new RPG()) | |