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RPG.cpp 文件参考
#include "rpg/RPG.h"
#include "common/SquirrelBinding.h"
#include "rpg/Battle.h"
#include "rpg/BattleControl.h"
#include "rpg/BattleVictory.h"
#include "rpg/BattleSystem.h"
#include "rpg/BattleTactics.h"
#include "rpg/Class.h"
#include "rpg/Effect.h"
#include "rpg/EquipmentSystem.h"
#include "rpg/EncounterCatalogue.h"
#include "rpg/GameState.h"
#include "rpg/LevelSystem.h"
#include "rpg/Party.h"
#include "rpg/ProductControl.h"
#include "rpg/LootSystem.h"
#include "rpg/Quest.h"
#include "rpg/QuestReward.h"
#include "rpg/RPGSaveSession.h"
#include "rpg/Skill.h"
#include "rpg/StatusSystem.h"
#include "rpg/StoryEvent.h"
#include "rpg/RpgDialect.h"
#include "rpg/SkillSystem.h"
#include "rpg/Settlement.h"
#include "rpg/ShopCatalogue.h"
#include "rpg/ShopTransaction.h"
#include "rpg/Tracker.h"
#include "rpg/Trait.h"
#include "rpg/VitalsSystem.h"
#include "rpg/WorldState.h"
#include "rpg/WorldInteraction.h"
#include <random>
#include <simplesquirrel/simplesquirrel.hpp>
#include <squirrel.h>

浏览源代码.

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::rpg
 RPG 模块的基础实体:把属性 / 状态 / 技能三张表挂到一个 ECS 实体上。
 

函数

 eve::rpg::Module_IMPL (RPG, new RPG())