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SceneLoader.h 文件参考
#include "common/Module.h"
#include "scene/NodeDesc.h"
#include <functional>
#include <memory>
#include <mutex>
#include <string>
#include <unordered_map>
#include <vector>

浏览源代码.

struct  eve::sceneloader::SceneDiffEntry
 SceneDiffEntry / SceneDiff 更多...
 
struct  eve::sceneloader::SceneDiff
 
struct  eve::sceneloader::MeshSlot
 A GPU mesh reference for one Assimp mesh referenced by an aiNode. The loader uploads one Renderable3D (with its own mesh + material) per aiMesh, so every mesh is an independently diffable GameObject and unchanged meshes are never re-uploaded across a hot reload. With LoadOptions::sharedMeshes the same aiMesh referenced by several nodes uploads a single GPU buffer. 更多...
 
struct  eve::sceneloader::LoadOptions
 Options controlling how a 3D scene file is decoded and mounted. 更多...
 
class  eve::sceneloader::SceneLoader
 Loads a 3D scene (glTF / OBJ / FBX / GLB ... via Assimp/medialoader) into the ECS scene tree. 更多...
 
struct  eve::sceneloader::SceneLoader::CpuImage
 CPU-decoded texture (RGBA8) keyed by the same source+suffix key as TextureCache. 更多...
 

命名空间

namespace  eve
 
namespace  eve::animation
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 
namespace  eve::model3d
 
namespace  eve::scene
 
namespace  eve::thread
 
namespace  eve::sceneloader
 

类型定义

using eve::sceneloader::MeshSlotMap = std::unordered_map< std::string, std::vector< MeshSlot > >