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#include "common/Module.h"#include "scene/NodeDesc.h"#include <functional>#include <memory>#include <mutex>#include <string>#include <unordered_map>#include <vector>类 | |
| struct | eve::sceneloader::SceneDiffEntry |
| SceneDiffEntry / SceneDiff 更多... | |
| struct | eve::sceneloader::SceneDiff |
| struct | eve::sceneloader::MeshSlot |
| A GPU mesh reference for one Assimp mesh referenced by an aiNode. The loader uploads one Renderable3D (with its own mesh + material) per aiMesh, so every mesh is an independently diffable GameObject and unchanged meshes are never re-uploaded across a hot reload. With LoadOptions::sharedMeshes the same aiMesh referenced by several nodes uploads a single GPU buffer. 更多... | |
| struct | eve::sceneloader::LoadOptions |
| Options controlling how a 3D scene file is decoded and mounted. 更多... | |
| class | eve::sceneloader::SceneLoader |
| Loads a 3D scene (glTF / OBJ / FBX / GLB ... via Assimp/medialoader) into the ECS scene tree. 更多... | |
| struct | eve::sceneloader::SceneLoader::CpuImage |
| CPU-decoded texture (RGBA8) keyed by the same source+suffix key as TextureCache. 更多... | |
命名空间 | |
| namespace | eve |
| namespace | eve::animation |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
| namespace | eve::model3d |
| namespace | eve::scene |
| namespace | eve::thread |
| namespace | eve::sceneloader |
类型定义 | |
| using | eve::sceneloader::MeshSlotMap = std::unordered_map< std::string, std::vector< MeshSlot > > |