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ScenePicking.cpp
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29 std::optional<eve::scene::ScreenRay> screenRay(Camera3D &cam, float screenX, float screenY, float viewW,
38 std::optional<eve::scene::CameraClip> clipForViewport(Camera3D &cam, float viewW, float viewH) const override {
42 glm::lookAtRH(glm::vec3(d->eyeX, d->eyeY, d->eyeZ), glm::vec3(d->targetX, d->targetY, d->targetZ),
60 RegisterCameraProjection() { eve::cap::provide<eve::scene::ISceneCameraProjection>(&g_cameraProjection); }
Camera projection queries answered by the module that owns Camera3D.
Definition SceneCameraProjection.h:64
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition Animation.h:25
glm::mat4 cameraProjectionVulkanRH_ZO(bool orthographic, float fovyRad, float orthoHeight, float aspect, float zNear, float zFar)
Camera projection shared by rendering, picking, and diagnostic passes.
Definition ClipSpace.h:38
Camera view-projection matrix and its inverse for one viewport.
Definition SceneCameraProjection.h:49