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#include "common/Export.h"#include "common/ECS.h"#include "scene/editing/SceneEditingCommands.h"#include "scene/editing/SceneEditingTypes.h"#include <map>#include <memory>#include <string>#include <vector>类 | |
| struct | eve::scene_editing::SceneObjectSnapshot |
| Immutable scene object snapshot returned across target boundaries. 更多... | |
| struct | eve::scene_editing::CreateSceneObjectRequest |
| Request used to create a scene object in either backend. 更多... | |
| class | eve::scene_editing::ISceneHierarchyEditTarget |
| Stable hierarchy capability implemented by document and runtime targets. 更多... | |
| struct | eve::scene_editing::SceneComponentLinkSnapshot |
| Safe metadata for one external component link on a live scene object. 更多... | |
| class | eve::scene_editing::ISceneComponentInspector |
| Read-only live component/link inspection capability for scene inspectors. 更多... | |
| class | eve::scene_editing::SceneTargetBase |
| Shared in-memory scene target implementation for document/runtime adapters. 更多... | |
| class | eve::scene_editing::SceneDocumentTarget |
| Authoring scene-document backend exposing the standard scene capabilities. 更多... | |
| class | eve::scene_editing::RuntimeWorldTarget |
| Live game-world backend exposing the same standard scene capabilities. 更多... | |
| class | eve::scene_editing::SceneHostEditorTarget |
| Optional live adapter mirroring editor operations into one SceneHost. 更多... | |
| class | eve::scene_editing::ScenePlacementToolLogic |
| Backend-neutral placement logic suitable for a Tool, script or command handler. 更多... | |
| class | eve::scene_editing::SceneHierarchyToolLogic |
| Backend-neutral hierarchy editing logic for outliner-style tools. 更多... | |
| class | eve::scene_editing::SceneTransformToolLogic |
| Backend-neutral transform logic suitable for a Tool, script or command handler. 更多... | |
| class | eve::scene_editing::ScenePropertyProvider |
| Property adapter exposing scene TRS to generic inspector presenters. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::scene_editing |
| namespace | eve::scene |