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#include <algorithm>#include <memory>#include <stdexcept>#include "common/SquirrelBinding.h"#include "filesystem/FileData.h"#include "filesystem/Filesystem.h"#include "filesystem/PreparedFile.h"#include "graphics/Bloom.h"#include "graphics/Graphics.h"#include "graphics/Mesh.h"#include "graphics/ShaderResources.h"#include "graphics/ShaderScriptBindings.h"命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
| namespace | eve::graphics::detail |
函数 | |
| void | eve::graphics::detail::exposeShaderResourceBindings (ssq::Table &table, ssq::Class &cls) |
| Expose shader resource bindings. | |