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#include "common/Export.h"#include "editing/EditingGizmo.h"#include <array>#include <map>#include <string>#include <vector>类 | |
| struct | eve::animation_editing::SkeletonOverlayBone |
| Immutable renderer-neutral world-space bone snapshot. 更多... | |
| struct | eve::animation_editing::SkeletonOverlayOptions |
| Overlay density, feature toggles and hard safety budgets. 更多... | |
| class | eve::animation_editing::SkeletonOverlayBuilder |
| Builds bone lines, joints, local axes and constraint arcs without a renderer dependency. 更多... | |
| class | eve::animation_editing::AnimationSkeletonOverlayAdapter |
| Optional bridge extracting an overlay from a real animation pose. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::animation |
| namespace | eve::animation_editing |
枚举 | |
| enum class | eve::animation_editing::SkeletonRetargetState { eve::animation_editing::Unspecified , eve::animation_editing::Matched , eve::animation_editing::Unmatched , eve::animation_editing::Ambiguous } |
| Retarget state used to color one skeleton overlay bone. 更多... | |