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SkeletonOverlay.h 文件参考
#include "common/Export.h"
#include "editing/EditingGizmo.h"
#include <array>
#include <map>
#include <string>
#include <vector>

浏览源代码.

类

struct  eve::animation_editing::SkeletonOverlayBone
 Immutable renderer-neutral world-space bone snapshot. 更多...
 
struct  eve::animation_editing::SkeletonOverlayOptions
 Overlay density, feature toggles and hard safety budgets. 更多...
 
class  eve::animation_editing::SkeletonOverlayBuilder
 Builds bone lines, joints, local axes and constraint arcs without a renderer dependency. 更多...
 
class  eve::animation_editing::AnimationSkeletonOverlayAdapter
 Optional bridge extracting an overlay from a real animation pose. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::animation
 
namespace  eve::animation_editing
 

类型定义

using eve::animation_editing::DiagnosticSeverity = editing::DiagnosticSeverity
 
using eve::animation_editing::Revision = editing::Revision
 
using eve::animation_editing::RuleId = editing::RuleId
 
using eve::animation_editing::StableId = editing::StableId
 

枚举

enum class  eve::animation_editing::SkeletonRetargetState { eve::animation_editing::Unspecified , eve::animation_editing::Matched , eve::animation_editing::Unmatched , eve::animation_editing::Ambiguous }
 Retarget state used to color one skeleton overlay bone. 更多...