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SkeletonOverlay.h
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19using EditorStatus=editing::Status; using RuleId=editing::RuleId; using StableId=editing::StableId;
UUID-backed identifier adapter for legacy textual boundaries.
Definition Identity.h:314
Evaluated local (and optional world) pose for an AnimSkeleton. Script type: AnimPose.
Definition AnimPose.h:17
3D bone hierarchy + bind-pose local TRS for skeletal animation. Independent of ik::Skeleton3D (FABRIK...
Definition AnimSkeleton.h:16
Optional bridge extracting an overlay from a real animation pose.
Definition SkeletonOverlay.h:59
Builds bone lines, joints, local axes and constraint arcs without a renderer dependency.
Definition SkeletonOverlay.h:50
Definition AnimationClip.cpp:10
SkeletonRetargetState
Retarget state used to color one skeleton overlay bone.
Definition SkeletonOverlay.h:22
Definition Animation.cpp:58
Immutable renderer-neutral world-space bone snapshot.
Definition SkeletonOverlay.h:25
double maskWeight
Definition SkeletonOverlay.h:36
std::array< double, 2 > maximumAngles
Definition SkeletonOverlay.h:34
SkeletonRetargetState retarget
Definition SkeletonOverlay.h:35
std::array< double, 3 > position
Definition SkeletonOverlay.h:29
bool constrained
Definition SkeletonOverlay.h:32
std::array< double, 4 > rotation
Definition SkeletonOverlay.h:30
std::array< double, 2 > minimumAngles
Definition SkeletonOverlay.h:33
Overlay density, feature toggles and hard safety budgets.
Definition SkeletonOverlay.h:40
double axisLength
Definition SkeletonOverlay.h:43
std::size_t maximumBones
Definition SkeletonOverlay.h:41
bool showAxes
Definition SkeletonOverlay.h:44
bool axesForSelectedOnly
Definition SkeletonOverlay.h:45
double jointRadius
Definition SkeletonOverlay.h:42
bool showConstraints
Definition SkeletonOverlay.h:46
Immutable revision-tagged overlay snapshot consumed by any viewport renderer.
Definition EditingGizmo.h:27