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SkillMeshEffect.h
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Runtime state for a shader effect attached to a renderable mesh.
Definition MeshEffect.h:40
Owning runtime composition for one common gameplay mesh effect.
Definition SkillMeshEffect.h:23
const MeshEffectInstance & effect() const noexcept
Return the owned primary mesh-effect runtime.
Definition SkillMeshEffect.h:36
bool hasTrail() const noexcept
Return whether this recipe includes a weapon ribbon.
Definition SkillMeshEffect.h:38
SkillMeshEffect(const SkillMeshEffect &)=delete
SkillMeshEffectKind kind() const noexcept
Return the immutable built-in recipe identity.
Definition SkillMeshEffect.h:32
SkillMeshEffect & operator=(const SkillMeshEffect &)=delete
MeshEffectInstance & effect() noexcept
Return the owned primary mesh-effect runtime.
Definition SkillMeshEffect.h:34
Deterministic CPU sampler and ribbon mesh generator for weapon trails.
Definition TrailEffect.h:55
Definition MeshVfxPackage.h:10
@ BurningBody
@ ImpactFlash
@ WeaponSlash
@ ChargeAura
Definition Container.h:602