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#include "procgen/MeshBuild.h"#include "procgen/heightmap/TerrainPipeline.h"#include <string>#include <vector>类 | |
| struct | eve::procgen::TerrainMeshSettings |
| TerrainMeshSettings public API. 更多... | |
| class | eve::procgen::TerrainMeshChunk |
| One renderable heightfield chunk plus four ecological material weights. 更多... | |
| class | eve::procgen::TerrainMeshBuilder |
| Builds LOD heightfield chunks with stable normals, skirts, and biome splat weights. 更多... | |
| class | eve::procgen::TerrainLodSelector |
| Screen-space-error LOD choice based on measured heightfield deviation. 更多... | |
| struct | eve::procgen::TerrainRiverMeshSettings |
| TerrainRiverMeshSettings public API. 更多... | |
| class | eve::procgen::TerrainRiverMeshBuilder |
| Builds overlapping flow-aligned water ribbons from a terrain river network. 更多... | |
| struct | eve::procgen::TerrainLakeMeshSettings |
| TerrainLakeMeshSettings public API. 更多... | |
| class | eve::procgen::TerrainLakeMeshBuilder |
| Builds flat water-surface cells for Priority-Flood depressions. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::procgen |