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TileConfig.h
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Definition ByteData.cpp:7
放置世界:格子占用(多通道)+ 地形语义 + 已放置建筑实例。 行为由 PlacementSystem 提供;本类暴露便于脚本绑定的薄封装方法。 坐标换算统一走 eve::grid(支持 rectang...
Definition PlacementWorld.h:16
bool reloadConfigFile(TileLayer *layer, std::string *error)
Definition TileConfig.cpp:682
std::vector< TileLayer * > loadMapText(const std::string &json, std::vector< MapObject > *objects, std::string *error)
Parse map JSON text (no filesystem). Same semantics as loadMapFile.
Definition TileConfig.cpp:692
bool applyConfigDocument(TileLayer *layer, data::JsonDocument *doc)
Apply map/layer JSON onto an existing TileLayer (Config + Tiles + Tileset + Draw)....
Definition TileConfig.cpp:577
bool applyConfigText(TileLayer *layer, const std::string &json, std::string *error)
Parse JSON text and apply onto one layer.
Definition TileConfig.cpp:609
std::vector< TileLayer * > loadMapFile(const std::string &path, std::vector< MapObject > *objects, std::string *error)
Definition TileConfig.cpp:704
bool loadConfigFile(TileLayer *layer, const std::string &path, std::string *error)
Read path via Filesystem, apply onto layer, bind Resource.path + modtime for hot reload....
Definition TileConfig.cpp:650