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Bone-bound continuous collision sweeps against World3D (UE5-style trajectory traces). 更多...
#include "common/Export.h"#include "common/AttachmentPoint.h"#include "common/Result.h"#include "common/SubjectRef.h"#include "common/Time.h"#include "physics/OwnedQuery3D.h"#include "physics/PhysicsHandles.h"#include "physics/trajectory/BoneCollider.h"#include <cstdint>#include <map>#include <memory>#include <string>#include <string_view>#include <tuple>#include <vector>类 | |
| struct | eve::physics::trajectory::TrajectorySample |
| World-space sample of one collider endpoint pair. 更多... | |
| struct | eve::physics::trajectory::TrajectoryHit |
| One confirmed World3D contact produced by a frame sweep. 更多... | |
| struct | eve::physics::trajectory::TrajectoryFrame |
| Owning result of one deterministic trajectory advance. @cost Linear in the number of unique World3D cast hits emitted this frame. 更多... | |
| class | eve::physics::trajectory::TrajectoryCollisionRuntime |
| Owner-thread authority for bone-bound collider catalogs and continuous sweeps. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::physics |
| Optional physics backend for vehicle mobility and body attach. | |
| namespace | eve::physics::trajectory |
详细描述
Bone-bound continuous collision sweeps against World3D (UE5-style trajectory traces).
Each armed collider samples attachment points every advance, then casts a sphere or capsule from the previous sample to the current sample through World3D. World3D remains the collision authority; this runtime stores only generation- qualified world handles and borrowed pose sources across frames.
在文件 TrajectoryCollision.h 中定义.