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#include "asset/import/UnitySourceInternal.h"#include <charconv>#include <regex>#include <set>#include <tuple>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::asset_import |
| namespace | eve::asset_import::unity_detail |
函数 | |
| Result< std::string > | eve::asset_import::unity_detail::metaScalar (std::span< const std::uint8_t > bytes, std::string_view key, std::string_view path) |
| Read an unindented scalar from .meta; rejects duplicate keys and binary metadata. | |
| Result< UnitySourceIndex > | eve::asset_import::indexUnitySources (const UnitySourceFiles &files, const AssetImportLimits &limits={}) |
| Validate project paths and .meta identities and index serialized GUID/fileID references. | |