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#include <cmath>#include <regex>#include <set>#include <stdexcept>#include "asset/SpriteAnimation.h"#include "asset/import/ImportCommon.h"#include "asset/import/UnityImporter.h"#include "asset/import/UnitySourceInternal.h"命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::asset_import |
函数 | |
| Result< PreparedAssetImport > | eve::asset_import::prepareUnitySpriteAnimation (const UnityProjectImportRequest &request, const UnitySourceAsset &source) |
| Convert an explicit SpriteRenderer timeline and referenced metadata into an owning canonical candidate. | |