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eve::daynight::DayNight类 参考

DayNight module — a time-of-day cycle that drives the sun, sky and light. 更多...

#include <DayNight.h>

类 eve::daynight::DayNight 继承关系图:
eve::Module

类

struct  Impl
 

Public 成员函数

 Module_REG (DayNight)
 
 DayNight ()
 Day night.
 
 ~DayNight () override
 Day night.
 
void init (graphics::Graphics *gfx)
 Idempotent; builds lights / sky cubemap on first call.
 
void update (float dt, graphics::Graphics *gfx)
 Advance the clock and push sun/sky/light state; before gfx.render3D().
 
void setTimeOfDay (float hours)
 Sets the time of day.
 
float getTimeOfDay () const
 Returns the time of day.
 
void setSpeed (float hoursPerRealHour)
 Sets the speed.
 
float getSpeed () const
 Returns the speed.
 
void setPaused (bool paused)
 Sets the paused.
 
bool isPaused () const
 True when paused.
 
bool isNight () const
 True when the sun is below the horizon (night).
 
float getSunElevation () const
 Solar elevation in degrees (max at local noon, ~70°).
 
float getSunAzimuth () const
 Solar azimuth in degrees, measured clockwise from +Z.
 
float getSunDirX () const
 World-space direction pointing AT the sun (normalized).
 
float getSunDirY () const
 Returns the sun dir y.
 
float getSunDirZ () const
 Returns the sun dir z.
 
float getSunIntensity () const
 0..1 sun energy; ramps to 0 below the horizon.
 
float getSunR () const
 Atmosphere-attenuated direct sunlight red channel, including intensity.
 
float getSunG () const
 Atmosphere-attenuated direct sunlight green channel, including intensity.
 
float getSunB () const
 Atmosphere-attenuated direct sunlight blue channel, including intensity.
 
Result< void > setPcgManualSun (const PcgManualSunState &state)
 Atomically replace the persistent Pcg manual-sun state.
 
PcgManualSunState getPcgManualSun () const noexcept
 Return the authoritative manual-sun settings by value.
 
Result< void > setPcgSkybox (const PcgSkyboxState &state)
 Atomically replace Pcg's persistent skybox override.
 
PcgSkyboxState getPcgSkybox () const noexcept
 Return the authoritative Pcg skybox override by value.
 
Result< void > setPcgFog (const PcgFogState &state)
 Atomically replace all Pcg fog and density-volume controls.
 
PcgFogState getPcgFog () const noexcept
 Return the authoritative Pcg fog state by value.
 
Result< void > setPcgAmbientLight (const PcgAmbientLightState &state)
 Atomically replace Pcg ambient colors, intensity and direct-light multiplier.
 
PcgAmbientLightState getPcgAmbientLight () const noexcept
 Return the authoritative Pcg ambient-light state by value.
 
void setTurbidity (float turbidity)
 Set aerosol turbidity. 1.5 is very clear; 10 is hazy.
 
float getTurbidity () const
 Returns the turbidity.
 
void setSkyExposure (float exposure)
 Exposure used when mapping physical sky radiance to the RGBA8 sky cubemap.
 
float getSkyExposure () const
 Returns the sky exposure.
 
void setMieStrength (float strength)
 Relative Mie aerosol density; controls horizon haze and solar halo.
 
float getMieStrength () const
 Returns the mie strength.
 
float getSkyR () const
 Returns the sky r.
 
float getSkyG () const
 Returns the sky g.
 
float getSkyB () const
 Returns the sky b.
 
float getAmbientR () const
 Returns the ambient r.
 
float getAmbientG () const
 Returns the ambient g.
 
float getAmbientB () const
 Returns the ambient b.
 
float getAmbientBrightness () const
 Returns the ambient brightness.
 
void applyAtmosphere (graphics::Volumetric *fog) const
 Synchronize sun direction and atmosphere-derived fog lighting.
 
void applyReflectionProbeSky (graphics::ReflectionProbeCapture *probe) const
 Synchronize linear directional sky radiance and sky IBL to a reflection probe.
 
void setWeatherInfluence (float cloudiness, float lightningFlash)
 Apply cloud cover and lightning exposure to the unified sky/lighting model.
 
float getWeatherCloudiness () const
 Returns the weather cloudiness.
 
float getWeatherFlash () const
 Returns the weather flash.
 
void setSkyboxEnabled (bool enabled)
 Sets the skybox enabled.
 
bool isSkyboxEnabled () const
 True when skybox enabled.
 
void setNightLight (const std::string &name, bool enabled)
 Enable a named light system: "moonlight"|"starlight"|"fire"|"fireflies".
 
bool isNightLight (const std::string &name) const
 True when night light.
 
void setFirePosition (float x, float y, float z)
 Position of the campfire point light (fire system).
 
void addFirefly (float x, float y, float z)
 Add one firefly anchor (world space); up to kMaxFireflies.
 
void clearFireflies ()
 Clears fireflies.
 
int getFireflyCount () const
 Returns the firefly count.
 
- Public 成员函数 继承自 eve::Module
virtual ~Module ()
 Module.
 
virtual std::string getName () const =0
 Returns the name.
 

静态 Public 属性

static const char *const kNamedLights [] = {"moonlight", "starlight", "fire", "fireflies"}
 
static const int kNamedLightCount = 4
 

详细描述

DayNight module — a time-of-day cycle that drives the sun, sky and light.

Advances a 24-hour clock (configurable speed) and, each frame, repositions the directional sun to match the current solar elevation / azimuth. A procedural sky cubemap (sky gradient + sun disc + night stars) is generated on demand and registered as the 3D IBL environment so both the skybox angle and the reflected sky follow the sun as time flows.

At night the module can switch between complementary lighting systems, each implemented as a pool of Light3D entities:

  • moonlight : a cool, low directional light from the moon direction
  • starlight : a faint, slightly-blue ambient that softens the dark
  • fire : a warm point light at a caller-provided campfire position
  • fireflies : a set of warm, gently-drifting point lights

Usage from script: daynight.setTimeOfDay(12.0); // solar noon daynight.setSpeed(1.0); // 1 real hour per simulated hour daynight.setNightLight("fireflies", true); // each frame before gfx.render3D(): daynight.update(dt, gfx); camera.setAmbient(daynight.getAmbientR(), ...);

在文件 DayNight.h 第 94 行定义.

构造及析构函数说明

◆ DayNight()

eve::daynight::DayNight::DayNight ( )

Day night.

在文件 DayNight.cpp 第 286 行定义.

◆ ~DayNight()

eve::daynight::DayNight::~DayNight ( )
override

Day night.

在文件 DayNight.cpp 第 287 行定义.

成员函数说明

◆ addFirefly()

◆ applyAtmosphere()

void eve::daynight::DayNight::applyAtmosphere ( graphics::Volumetric *  fog) const

Synchronize sun direction and atmosphere-derived fog lighting.

This is the supported bridge between the day/night atmosphere and a graphics Volumetric instance. Density and height remain scene/weather controls; sky color, sun direction, exposure and animation time are supplied by this module.

参数
fogTarget volumetric fog or cloud renderer; null is ignored.

在文件 DayNight.cpp 第 534 行定义.

引用了 eve::daynight::PcgFogState::additionalExponentialDensity, eve::daynight::PcgFogState::additionalLinearDistance, eve::daynight::PcgFogState::blue, eve::daynight::PcgFogState::density, eve::daynight::PcgFogState::densityAlbedoBlue, eve::daynight::PcgFogState::densityAlbedoGreen, eve::daynight::PcgFogState::densityAlbedoRed, eve::daynight::PcgFogState::densityVolumeDistance, eve::daynight::PcgFogState::densityVolumeEffect, eve::daynight::PcgFogState::densityVolumeTiling, eve::daynight::PcgFogState::endDistance, eve::graphics::Volumetric::getFloat(), eve::graphics::Volumetric::getMode(), eve::graphics::Volumetric::getQuality(), getSkyB(), getSkyG(), getSkyR(), getSunB(), getSunDirX(), getSunDirY(), getSunDirZ(), getSunG(), getSunR(), eve::daynight::PcgFogState::globalDensityMultiplier, eve::daynight::PcgFogState::green, eve::daynight::PcgFogState::mode, eve::daynight::PcgFogState::overrideDensityVolume, eve::daynight::PcgFogState::overrideFog, eve::daynight::DayNight::Impl::pcgFog, eve::daynight::DayNight::Impl::pcgFogBaseDensity, eve::daynight::DayNight::Impl::pcgFogBaseEnd, eve::daynight::DayNight::Impl::pcgFogBaseMode, eve::daynight::DayNight::Impl::pcgFogBaseQuality, eve::daynight::DayNight::Impl::pcgFogBaseStart, eve::daynight::DayNight::Impl::pcgFogTarget, eve::daynight::DayNight::Impl::pcgFogWasActive, eve::daynight::PcgFogState::red, eve::graphics::Volumetric::setCloudLightColor(), eve::graphics::Volumetric::setDensity(), eve::graphics::Volumetric::setFogColor(), eve::graphics::Volumetric::setFogEnd(), eve::graphics::Volumetric::setFogStart(), eve::graphics::Volumetric::setIntensity(), eve::graphics::Volumetric::setLightDirection(), eve::graphics::Volumetric::setMode(), eve::graphics::Volumetric::setQuality(), eve::graphics::Volumetric::setTime(), start, eve::daynight::PcgFogState::startDistance, eve::daynight::DayNight::Impl::sunEnergy, eve::daynight::DayNight::Impl::timeOfDay , 以及 eve::daynight::DayNight::Impl::weatherFlash.

◆ applyReflectionProbeSky()

◆ clearFireflies()

void eve::daynight::DayNight::clearFireflies ( )

Clears fireflies.

在文件 DayNight.cpp 第 693 行定义.

引用了 eve::daynight::DayNight::Impl::flies , 以及 eve::daynight::DayNight::Impl::flyLights.

◆ getAmbientB()

◆ getAmbientBrightness()

float eve::daynight::DayNight::getAmbientBrightness ( ) const

◆ getAmbientG()

◆ getAmbientR()

float eve::daynight::DayNight::getAmbientR ( ) const

◆ getFireflyCount()

int eve::daynight::DayNight::getFireflyCount ( ) const

Returns the firefly count.

在文件 DayNight.cpp 第 697 行定义.

引用了 eve::daynight::DayNight::Impl::flies.

◆ getMieStrength()

float eve::daynight::DayNight::getMieStrength ( ) const

Returns the mie strength.

在文件 DayNight.cpp 第 458 行定义.

引用了 eve::daynight::DayNight::Impl::mieStrength.

◆ getPcgAmbientLight()

PcgAmbientLightState eve::daynight::DayNight::getPcgAmbientLight ( ) const
noexcept

Return the authoritative Pcg ambient-light state by value.

在文件 DayNight.cpp 第 441 行定义.

引用了 eve::daynight::DayNight::Impl::pcgAmbient.

◆ getPcgFog()

PcgFogState eve::daynight::DayNight::getPcgFog ( ) const
noexcept

Return the authoritative Pcg fog state by value.

在文件 DayNight.cpp 第 419 行定义.

引用了 eve::daynight::DayNight::Impl::pcgFog.

◆ getPcgManualSun()

PcgManualSunState eve::daynight::DayNight::getPcgManualSun ( ) const
noexcept

Return the authoritative manual-sun settings by value.

在文件 DayNight.cpp 第 364 行定义.

引用了 eve::daynight::DayNight::Impl::manualSun.

◆ getPcgSkybox()

PcgSkyboxState eve::daynight::DayNight::getPcgSkybox ( ) const
noexcept

Return the authoritative Pcg skybox override by value.

在文件 DayNight.cpp 第 382 行定义.

引用了 eve::daynight::DayNight::Impl::pcgSkybox.

◆ getSkyB()

◆ getSkyExposure()

float eve::daynight::DayNight::getSkyExposure ( ) const

Returns the sky exposure.

在文件 DayNight.cpp 第 453 行定义.

引用了 eve::daynight::DayNight::Impl::skyExposure.

◆ getSkyG()

◆ getSkyR()

◆ getSpeed()

float eve::daynight::DayNight::getSpeed ( ) const

Returns the speed.

在文件 DayNight.cpp 第 301 行定义.

引用了 eve::daynight::DayNight::Impl::speed.

◆ getSunAzimuth()

float eve::daynight::DayNight::getSunAzimuth ( ) const

Solar azimuth in degrees, measured clockwise from +Z.

在文件 DayNight.cpp 第 308 行定义.

引用了 eve::daynight::DayNight::Impl::azimDeg.

◆ getSunB()

◆ getSunDirX()

float eve::daynight::DayNight::getSunDirX ( ) const

World-space direction pointing AT the sun (normalized).

在文件 DayNight.cpp 第 309 行定义.

引用了 eve::daynight::DayNight::Impl::sunDir.

被这些函数引用 applyAtmosphere().

◆ getSunDirY()

float eve::daynight::DayNight::getSunDirY ( ) const

Returns the sun dir y.

在文件 DayNight.cpp 第 310 行定义.

引用了 eve::daynight::DayNight::Impl::sunDir.

被这些函数引用 applyAtmosphere().

◆ getSunDirZ()

float eve::daynight::DayNight::getSunDirZ ( ) const

Returns the sun dir z.

在文件 DayNight.cpp 第 311 行定义.

引用了 eve::daynight::DayNight::Impl::sunDir.

被这些函数引用 applyAtmosphere().

◆ getSunElevation()

float eve::daynight::DayNight::getSunElevation ( ) const

Solar elevation in degrees (max at local noon, ~70°).

在文件 DayNight.cpp 第 307 行定义.

引用了 eve::daynight::DayNight::Impl::elevDeg.

◆ getSunG()

◆ getSunIntensity()

float eve::daynight::DayNight::getSunIntensity ( ) const

0..1 sun energy; ramps to 0 below the horizon.

在文件 DayNight.cpp 第 312 行定义.

引用了 eve::daynight::DayNight::Impl::sunEnergy.

◆ getSunR()

◆ getTimeOfDay()

float eve::daynight::DayNight::getTimeOfDay ( ) const

Returns the time of day.

在文件 DayNight.cpp 第 298 行定义.

引用了 eve::daynight::DayNight::Impl::timeOfDay.

◆ getTurbidity()

float eve::daynight::DayNight::getTurbidity ( ) const

Returns the turbidity.

在文件 DayNight.cpp 第 448 行定义.

引用了 eve::daynight::DayNight::Impl::turbidity.

◆ getWeatherCloudiness()

float eve::daynight::DayNight::getWeatherCloudiness ( ) const

Returns the weather cloudiness.

在文件 DayNight.cpp 第 504 行定义.

引用了 eve::daynight::DayNight::Impl::weatherCloudiness.

◆ getWeatherFlash()

float eve::daynight::DayNight::getWeatherFlash ( ) const

Returns the weather flash.

在文件 DayNight.cpp 第 505 行定义.

引用了 eve::daynight::DayNight::Impl::weatherFlash.

◆ init()

◆ isNight()

bool eve::daynight::DayNight::isNight ( ) const

True when the sun is below the horizon (night).

在文件 DayNight.cpp 第 305 行定义.

引用了 eve::daynight::DayNight::Impl::elevDeg.

◆ isNightLight()

bool eve::daynight::DayNight::isNightLight ( const std::string &  name) const

True when night light.

在文件 DayNight.cpp 第 662 行定义.

引用了 kNamedLightCount, kNamedLights, name , 以及 eve::daynight::DayNight::Impl::nightLight.

◆ isPaused()

bool eve::daynight::DayNight::isPaused ( ) const

True when paused.

在文件 DayNight.cpp 第 303 行定义.

引用了 eve::daynight::DayNight::Impl::paused.

◆ isSkyboxEnabled()

bool eve::daynight::DayNight::isSkyboxEnabled ( ) const

True when skybox enabled.

在文件 DayNight.cpp 第 648 行定义.

引用了 eve::daynight::DayNight::Impl::skyboxEnabled.

◆ Module_REG()

eve::daynight::DayNight::Module_REG ( DayNight  )

◆ setFirePosition()

void eve::daynight::DayNight::setFirePosition ( float  x,
float  y,
float  z 
)

◆ setMieStrength()

void eve::daynight::DayNight::setMieStrength ( float  strength)

Relative Mie aerosol density; controls horizon haze and solar halo.

在文件 DayNight.cpp 第 454 行定义.

引用了 eve::daynight::DayNight::Impl::lastSkyBucket, eve::daynight::DayNight::Impl::mieStrength , 以及 v.

被这些函数引用 eve::lighting_editing::EnvironmentRuntimeApplier::applyDayNight().

◆ setNightLight()

void eve::daynight::DayNight::setNightLight ( const std::string &  name,
bool  enabled 
)

Enable a named light system: "moonlight"|"starlight"|"fire"|"fireflies".

在文件 DayNight.cpp 第 654 行定义.

引用了 enabled, kNamedLightCount, kNamedLights, name , 以及 eve::daynight::DayNight::Impl::nightLight.

◆ setPaused()

void eve::daynight::DayNight::setPaused ( bool  paused)

◆ setPcgAmbientLight()

Result< void > eve::daynight::DayNight::setPcgAmbientLight ( const PcgAmbientLightState &  state)

Atomically replace Pcg ambient colors, intensity and direct-light multiplier.

参数
stateFinite non-negative colors, intensity in [0,10], multiplier in [0,5].
返回
Success, or InvalidArgument without changing the previous state. @thread Game thread only; the value is copied and no callback is invoked.

在文件 DayNight.cpp 第 421 行定义.

引用了 eve::Diagnostic::error(), eve::Result< T >::failure(), eve::InvalidArgument, eve::daynight::DayNight::Impl::pcgAmbient, state, eve::Result< T >::success(), value , 以及 values.

被这些函数引用 eve::daynight::PcgLightingAmbientPhotoMode::applyPhotoModeField(), eve::daynight::PcgLightingAmbientPhotoMode::setAuthority() , 以及 eve::daynight::PcgLightingAmbientPhotoMode::~PcgLightingAmbientPhotoMode().

◆ setPcgFog()

Result< void > eve::daynight::DayNight::setPcgFog ( const PcgFogState &  state)

Atomically replace all Pcg fog and density-volume controls.

参数
stateCandidate joint state using Pcg Photo Mode ranges and enum indices.
返回
Success, or InvalidArgument without mutating the previous state. @thread Game thread only; the value is copied and no callback is invoked.

在文件 DayNight.cpp 第 384 行定义.

引用了 eve::Diagnostic::error(), eve::Result< T >::failure(), eve::InvalidArgument, eve::daynight::DayNight::Impl::pcgFog, state, eve::Result< T >::success(), value , 以及 values.

被这些函数引用 eve::daynight::PcgLightingFogPhotoMode::applyPhotoModeField().

◆ setPcgManualSun()

Result< void > eve::daynight::DayNight::setPcgManualSun ( const PcgManualSunState &  state)

Atomically replace the persistent Pcg manual-sun state.

参数
stateCandidate settings; angles must be in [0,360], intensity in [0,8], color channels finite and non-negative, and kelvin in [1500,20000].
返回
Success after the authoritative state changes, or InvalidArgument with no mutation. @thread Game thread only. The value is copied and no callback is invoked.

在文件 DayNight.cpp 第 344 行定义.

引用了 eve::Diagnostic::error(), eve::Result< T >::failure(), finite, eve::InvalidArgument, eve::daynight::DayNight::Impl::lastSkyBucket, eve::daynight::DayNight::Impl::manualSun, state , 以及 eve::Result< T >::success().

被这些函数引用 eve::daynight::PcgLightingSunPhotoMode::applyPhotoModeField().

◆ setPcgSkybox()

Result< void > eve::daynight::DayNight::setPcgSkybox ( const PcgSkyboxState &  state)

Atomically replace Pcg's persistent skybox override.

参数
stateRotation in [0,360], exposure in [0,30], and finite non-negative tint.
返回
Success, or InvalidArgument without changing the previous state. @thread Game thread only; the value is copied and no callback is invoked.

在文件 DayNight.cpp 第 366 行定义.

引用了 eve::Diagnostic::error(), eve::Result< T >::failure(), finite, eve::InvalidArgument, eve::daynight::DayNight::Impl::lastSkyBucket, eve::daynight::DayNight::Impl::pcgSkybox, state , 以及 eve::Result< T >::success().

被这些函数引用 eve::daynight::PcgLightingSkyboxPhotoMode::applyPhotoModeField().

◆ setSkyboxEnabled()

void eve::daynight::DayNight::setSkyboxEnabled ( bool  enabled)

◆ setSkyExposure()

void eve::daynight::DayNight::setSkyExposure ( float  exposure)

Exposure used when mapping physical sky radiance to the RGBA8 sky cubemap.

在文件 DayNight.cpp 第 449 行定义.

引用了 eve::daynight::DayNight::Impl::lastSkyBucket, eve::daynight::DayNight::Impl::skyExposure , 以及 v.

被这些函数引用 eve::lighting_editing::EnvironmentRuntimeApplier::applyDayNight().

◆ setSpeed()

void eve::daynight::DayNight::setSpeed ( float  hoursPerRealHour)

◆ setTimeOfDay()

void eve::daynight::DayNight::setTimeOfDay ( float  hours)

◆ setTurbidity()

void eve::daynight::DayNight::setTurbidity ( float  turbidity)

Set aerosol turbidity. 1.5 is very clear; 10 is hazy.

在文件 DayNight.cpp 第 444 行定义.

引用了 eve::daynight::DayNight::Impl::lastSkyBucket, eve::daynight::DayNight::Impl::turbidity , 以及 v.

被这些函数引用 eve::lighting_editing::EnvironmentRuntimeApplier::applyDayNight().

◆ setWeatherInfluence()

void eve::daynight::DayNight::setWeatherInfluence ( float  cloudiness,
float  lightningFlash 
)

Apply cloud cover and lightning exposure to the unified sky/lighting model.

参数
cloudinessCloud attenuation in [0,1].
lightningFlashTransient lightning energy in [0,1].

在文件 DayNight.cpp 第 497 行定义.

引用了 eve::daynight::DayNight::Impl::lastSkyBucket, eve::daynight::DayNight::Impl::weatherCloudiness , 以及 eve::daynight::DayNight::Impl::weatherFlash.

◆ update()

void eve::daynight::DayNight::update ( float  dt,
graphics::Graphics *  gfx 
)

Advance the clock and push sun/sky/light state; before gfx.render3D().

在文件 DayNight.cpp 第 733 行定义.

引用了 eve::daynight::PcgAmbientLightState::active, eve::daynight::DayNight::Impl::azimDeg, bucket, eve::daynight::DayNight::Impl::built, center, eve::daynight::DayNight::Impl::elevDeg, eve::daynight::PcgManualSunState::enabled, eve::daynight::PcgSkyboxState::enabled, eve::daynight::PcgSkyboxState::exposure, f, eve::daynight::DayNight::Impl::fireLight, eve::daynight::DayNight::Impl::flies, eve::daynight::DayNight::Impl::flyLights, getSkyB(), getSkyG(), getSkyR(), eve::daynight::DayNight::Impl::gfx, eve::daynight::PcgAmbientLightState::globalLightMultiplier, init(), eve::daynight::PcgManualSunState::intensity, eve::daynight::DayNight::Impl::lastSkyBucket, eve::daynight::DayNight::Impl::manualSun, eve::daynight::DayNight::Impl::mieStrength, eve::daynight::DayNight::Impl::moonLight, eve::graphics::Graphics::newCubemap(), eve::graphics::Graphics::newTexture(), eve::daynight::DayNight::Impl::nightLight, eve::daynight::DayNight::Impl::paused, eve::daynight::DayNight::Impl::pcgAmbient, eve::daynight::DayNight::Impl::pcgSkybox, pitch, eve::daynight::PcgManualSunState::pitchDegrees, rotation, eve::daynight::PcgManualSunState::rotationDegrees, eve::daynight::PcgSkyboxState::rotationDegrees, eve::graphics::Graphics::setBackgroundColorRGBA(), eve::graphics::Light3D::setDirection(), eve::graphics::Graphics::setDirectionalLight(), eve::graphics::Light3D::setEnabled(), eve::graphics::Graphics::setMesh3DEnv(), eve::graphics::Light3D::setPosition(), eve::daynight::DayNight::Impl::skyboxEnabled, eve::daynight::DayNight::Impl::skyCube, eve::daynight::DayNight::Impl::skyExposure, eve::daynight::DayNight::Impl::skyFaceCenterLuminance, eve::daynight::DayNight::Impl::skyFaces, eve::daynight::DayNight::Impl::speed, eve::daynight::DayNight::Impl::sunDir, eve::daynight::DayNight::Impl::sunEnergy, t, eve::daynight::DayNight::Impl::timeOfDay, tint, eve::daynight::PcgSkyboxState::tintBlue, eve::daynight::PcgSkyboxState::tintGreen, eve::daynight::PcgSkyboxState::tintRed, eve::daynight::DayNight::Impl::turbidity, eve::daynight::DayNight::Impl::weatherCloudiness, eve::daynight::DayNight::Impl::weatherFlash , 以及 eve::graphics::TextureCreateInfo::withMipmaps().

类成员变量说明

◆ kNamedLightCount

const int eve::daynight::DayNight::kNamedLightCount = 4
static

在文件 DayNight.h 第 251 行定义.

被这些函数引用 isNightLight() , 以及 setNightLight().

◆ kNamedLights

const char *const eve::daynight::DayNight::kNamedLights = {"moonlight", "starlight", "fire", "fireflies"}
static

在文件 DayNight.h 第 250 行定义.

被这些函数引用 isNightLight() , 以及 setNightLight().


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