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eve::map::TileRenderSystem类 参考

Draws all visible TileLayer entities via Graphics batch path (UV atlas quads). 更多...

#include <TileSystem.h>

静态 Public 成员函数

static void collect (std::vector< graphics::DrawItem2D > &out)
 Append non-empty visible tiles into a shared 2D draw queue.
 
static void render (graphics::Graphics *gfx)
 Collect + draw tiles only (no present). Null gfx is a no-op.
 

详细描述

Draws all visible TileLayer entities via Graphics batch path (UV atlas quads).

在文件 TileSystem.h19 行定义.

成员函数说明

◆ collect()

◆ render()

void eve::map::TileRenderSystem::render ( graphics::Graphics gfx)
static

Collect + draw tiles only (no present). Null gfx is a no-op.

在文件 TileSystem.cpp126 行定义.

引用了 collect() , 以及 eve::graphics::RenderSystem::drawItems().


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