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DrawItem2D.h
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Pixel-space sub-rectangle of a Texture (atlas cell / sprite frame). UV conversion uses the texture's ...
Definition Quad.h:11
GPU texture created via Graphics::newTexture. Owns GPU resources through an opaque backend handle.
Definition Texture.h:18
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition Animation.h:25
eve::Color Color
RGBA color used by every graphics draw call. Lives inside eve::graphics so including a graphics heade...
Definition Color.h:13
void sortDrawItems2D(std::vector< DrawItem2D > &items)
Sort draw items 2 d.
Definition DrawItem2D.h:61
@ Alpha
bool rotatedUV
Atlas-packed rotated region: corner UVs are remapped (rotated 90°).
Definition DrawItem2D.h:51
bool sceneColorDistortion
Sample and perturb the resolved 3D scene instead of drawing the texture color.
Definition DrawItem2D.h:46
float camX
Screen-space camera already resolved; if cameraEntity set, RenderSystem resolves.
Definition DrawItem2D.h:54
float distortionStrength
Maximum displacement in screen pixels for sceneColorDistortion.
Definition DrawItem2D.h:48
float anchorX
Normalized transform pivot; (0,0) top-left, (0.5,0.5) center.
Definition DrawItem2D.h:27
float rotation
Degrees, clockwise, around the rectangle center (screen Y-down).
Definition DrawItem2D.h:25