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eve::editor::AssetDatabasePhysicsColliderResolver类 参考final

High-level AssetDB adapter for the storage-neutral physics resolver. 更多...

#include <EditorPhysicsAsset.h>

类 eve::editor::AssetDatabasePhysicsColliderResolver 继承关系图:
eve::physics_editing::IPhysicsColliderAssetResolver

Public 成员函数

 AssetDatabasePhysicsColliderResolver (const MemoryAssetDatabase *database)
 Asset database physics collider resolver.
 
Result< PhysicsColliderAssetGeometry > resolve (const std::string &reference, const std::string &expectedKind) const override
 Resolve.
 
- Public 成员函数 继承自 eve::physics_editing::IPhysicsColliderAssetResolver
virtual ~IPhysicsColliderAssetResolver ()=default
 Releases IPhysicsColliderAssetResolver resources.
 

详细描述

High-level AssetDB adapter for the storage-neutral physics resolver.

在文件 EditorPhysicsAsset.h 第 14 行定义.

构造及析构函数说明

◆ AssetDatabasePhysicsColliderResolver()

eve::editor::AssetDatabasePhysicsColliderResolver::AssetDatabasePhysicsColliderResolver ( const MemoryAssetDatabase *  database)
inlineexplicit

Asset database physics collider resolver.

在文件 EditorPhysicsAsset.h 第 17 行定义.

成员函数说明

◆ resolve()


该类的文档由以下文件生成: