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AntiAliasing.h
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bool hasParam(const std::string &name) const
Definition AntiAliasing.cpp:192
void apply(Graphics *gfx, Texture *source)
Apply current mode to source, writing into the currently bound canvas / screen. Uploads texelW/texelH...
Definition AntiAliasing.cpp:255
Shader * getSmaaShader() const
Definition AntiAliasing.h:68
Shader * getNfaaShader() const
Definition AntiAliasing.h:70
void setMode(const std::string &mode)
"fxaa" | "smaa" | "ssaa" | "nfaa" (unknown → fxaa).
Definition AntiAliasing.cpp:176
Shader * getSsaaShader() const
Definition AntiAliasing.h:69
void prepareSource(Texture *source)
Upload texel uniforms from source without drawing (3D scene-color resolve).
Definition AntiAliasing.cpp:253
float suggestScale() const
Suggested supersample scale for the active quality when using "ssaa" (2 for low/medium,...
Definition AntiAliasing.cpp:212
void applyTo(Graphics *gfx, Texture *source, Canvas *dest)
Definition AntiAliasing.cpp:259
~AntiAliasing()
float getFloat(const std::string &name) const
Definition AntiAliasing.cpp:203
Shader * getFxaaShader() const
Definition AntiAliasing.h:67
void setFloat(const std::string &name, float value)
Definition AntiAliasing.cpp:197
void applyCanvas(Graphics *gfx, Canvas *source)
Definition AntiAliasing.cpp:268
AntiAliasing & operator=(const AntiAliasing &)=delete
int resolutionFor(int destSize) const
Definition AntiAliasing.cpp:218
void applyCanvasTo(Graphics *gfx, Canvas *source, Canvas *dest)
Definition AntiAliasing.cpp:275
AntiAliasing(const AntiAliasing &)=delete
void setQuality(const std::string &quality)
"low" | "medium" | "high" (unknown → medium).
Definition AntiAliasing.cpp:168
Definition Canvas.h:16
Definition Graphics.h:57
GPU texture created via Graphics::newTexture. Owns GPU resources through an opaque backend handle.
Definition Texture.h:17
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition AnimTrail.h:6