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#include "gpuagents/AgentState.h"#include "gpuagents/EnvironmentSnapshot.h"#include <glm/glm.hpp>#include <algorithm>#include <cmath>#include <span>类 | |
| struct | eve::gpuagents::detail::NeighborAccum |
| NeighborAccum public API. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::gpuagents |
| namespace | eve::gpuagents::detail |
函数 | |
| float | eve::gpuagents::detail::compactWeight (float dist, float radius) |
| Compact-support radial weight w(q)=(1-q)^2 for q in [0,1). | |
| bool | eve::gpuagents::detail::isInFieldOfView (const glm::vec3 &forward, const glm::vec3 &toNeighbor, float fovDegrees) |
| True when neighbor direction is inside a forward cone (degrees). | |
| NeighborAccum | eve::gpuagents::detail::gatherNeighbors (std::span< const AgentState > agents, int selfIndex, const glm::vec3 &forward, float sepR, float cohR, float aliR, float fovDeg, int maxSamples) |
| Gather neighborhood forces with compact weights and FOV / sample caps. | |
| glm::vec3 | eve::gpuagents::detail::markerForce (const glm::vec3 &pos, const std::vector< EnvironmentMarker > &markers, bool attract) |
| Marker force. | |
| void | eve::gpuagents::detail::integrateBoid (AgentState &out, const AgentState &in, glm::vec3 accel, float dt, float maxAccel, float maxSpeed, float maxHTurn, float maxVTurn) |
| Clamp acceleration then integrate semi-implicit Euler with turn-rate limits. | |