载入中...
搜索中...
未找到
#include "common/Export.h"#include "common/Revision.h"#include <cstdint>#include <string>#include <unordered_map>#include <vector>类 | |
| struct | eve::building::EdgeAddress |
| Canonical address of one grid edge. 更多... | |
| struct | eve::building::CornerAddress |
| Canonical address of one logical grid vertex used by corner objects. 更多... | |
| struct | eve::building::EdgeCurveGroupId |
| Strong world-local identity of one authoritative edge-curve group. 更多... | |
| struct | eve::building::EdgeCurveControlPoint |
| One cubic Bezier control point in logical grid-vertex space. 更多... | |
| struct | eve::building::EdgeCurveSurfaceSample |
| One committed 3D centerline frame sampled from a custom placement surface. 更多... | |
| struct | eve::building::EdgeCurveGroup |
| World-owned authoritative description and membership of one committed edge curve. 更多... | |
| struct | eve::building::BuildingDefinition |
| 建筑模板(进程级注册表中的定义)。 更多... | |
| struct | eve::building::GarrisonMember |
| One persistent member of a placed building's logical garrison. 更多... | |
| struct | eve::building::PlacedBuilding |
| 已放置的建筑实例。 更多... | |
| struct | eve::building::BuildingChangeEvent |
| 一次成功放置变更的事件(供脚本 poll / C++ hook)。 更多... | |
| struct | eve::building::PlacementQuery |
| 校验上下文:传给可插拔规则。 更多... | |
| struct | eve::building::SnapResult |
| 吸附结果。 更多... | |
| struct | eve::building::PlacementEditReceipt |
| Owning before/after receipt produced by one committed placement edit. 更多... | |
| struct | eve::building::StructuralRemovalReceipt |
| Owning record of one committed dependent-first structural removal. 更多... | |
| struct | eve::building::StructuralLinkRebuildReceipt |
| Result metadata for an atomic rebuild of all derived structural links. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::building |
| 建筑放置模块入口:定义 / 放置世界 / 鬼影 / 变更事件的脚本绑定点。 设计文档:docs/dev/建筑放置系统设计.md | |
枚举 | |
| enum class | eve::building::EdgeAxis : uint8_t { eve::building::Horizontal , eve::building::Vertical } |
| Canonical orientation of an edge in logical grid coordinates. 更多... | |