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Host-neutral player-equivalent command and observation protocol. 更多...
#include "common/Identity.h"#include "common/Result.h"#include "common/SubjectRef.h"#include "common/Time.h"#include "common/Value.h"#include <cstdint>#include <string>#include <string_view>#include <vector>类 | |
| struct | eve::GameplaySession |
| Owning authorization context shared by player, script and automation adapters. 更多... | |
| struct | eve::GameplayActionDescriptor |
| One discoverable domain action and its owning schema projection. 更多... | |
| struct | eve::GameplayObservation |
| Immutable owning observation of one authoritative gameplay instance. 更多... | |
| struct | eve::GameplayCommand |
| One player-semantic command submitted to a domain authority. 更多... | |
| struct | eve::GameplayCommandReceipt |
| Owning evidence that a gameplay authority accepted one command. 更多... | |
| struct | eve::GameplayEvent |
| Owning event projection safe across frames and process boundaries. 更多... | |
| class | eve::IGameplayControlProvider |
| Multi-provider gameplay boundary consumed by input, scripts and automation. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
枚举 | |
| enum class | eve::GameplayAccess : std::uint8_t { eve::PlayerEquivalent , eve::TestDriver , eve::DeveloperCheat } |
| Authority profile applied by a gameplay provider before domain validation. 更多... | |
详细描述
Host-neutral player-equivalent command and observation protocol.
在文件 GameplayControl.h 中定义.