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GameplayControl.h 文件参考

Host-neutral player-equivalent command and observation protocol. 更多...

#include "common/Identity.h"
#include "common/Result.h"
#include "common/SubjectRef.h"
#include "common/Time.h"
#include "common/Value.h"
#include <cstdint>
#include <string>
#include <string_view>
#include <vector>

浏览源代码.

类

struct  eve::GameplaySession
 Owning authorization context shared by player, script and automation adapters. 更多...
 
struct  eve::GameplayActionDescriptor
 One discoverable domain action and its owning schema projection. 更多...
 
struct  eve::GameplayObservation
 Immutable owning observation of one authoritative gameplay instance. 更多...
 
struct  eve::GameplayCommand
 One player-semantic command submitted to a domain authority. 更多...
 
struct  eve::GameplayCommandReceipt
 Owning evidence that a gameplay authority accepted one command. 更多...
 
struct  eve::GameplayEvent
 Owning event projection safe across frames and process boundaries. 更多...
 
class  eve::IGameplayControlProvider
 Multi-provider gameplay boundary consumed by input, scripts and automation. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 

枚举

enum class  eve::GameplayAccess : std::uint8_t { eve::PlayerEquivalent , eve::TestDriver , eve::DeveloperCheat }
 Authority profile applied by a gameplay provider before domain validation. 更多...
 

详细描述

Host-neutral player-equivalent command and observation protocol.

在文件 GameplayControl.h 中定义.