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#include "graphics/GraphicsCapabilities.h"#include "common/Capability.h"#include "common/RenderCapture.h"#include "common/ProcgenProbeSink.h"#include "common/ECS.h"#include "common/b64.h"#include "filesystem/FileData.h"#include "graphics/ClipSpace.h"#include "graphics/Graphics.h"#include "graphics/Mesh.h"#include "graphics/RenderSystem3D.h"#include "graphics/ReflectionProbeCapture.h"#include "graphics/DiffuseLightProbeRegistry.h"#include "graphics/ReflectionProbeRegistry.h"#include "image/ImageData.h"#include "scene/SceneHost.h"#include "scene/TransformSystem.h"#include <glm/gtc/matrix_transform.hpp>#include <algorithm>#include <cmath>#include <cstdio>#include <filesystem>#include <fstream>#include <string>#include <memory>#include <unordered_map>#include <unordered_set>#include <vector>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
函数 | |
| void | eve::graphics::registerGraphicsCapabilities () |
| Registers graphics capabilities. | |
变量说明
◆ lights
| std::vector<eve::ProcgenProbeDesc> lights |
在文件 GraphicsCapabilities.cpp 第 575 行定义.
被这些函数引用 eve::graphics::Volumetric::beginOcclusionMapFromSceneLights2D(), eve::graphics::Volumetric::integrateFroxelFromSceneLights(), eve::graphics::AtmosphereVolume::integrateLocalLights(), eve::graphics::Volumetric::scatterFromSceneLights2D(), eve::graphics::selectShadowCasters() , 以及 eve::particles::ParticleLightSystem::update().
◆ reflections
| std::vector<std::unique_ptr<ReflectionProbeCapture> > reflections |
在文件 GraphicsCapabilities.cpp 第 574 行定义.