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Graphics.h 文件参考
#include "common/Export.h"
#include <assimp/matrix4x4.h>
#include <cstdint>
#include <glm/mat4x4.hpp>
#include <glm/vec2.hpp>
#include <glm/vec3.hpp>
#include <glm/vec4.hpp>
#include <memory>
#include <optional>
#include <span>
#include <string>
#include <vector>
#include "common/FramePresentation.h"
#include "common/Module.h"
#include "common/Result.h"
#include "common/WindowSurfaceHost.h"
#include "graphics/BlendMode.h"
#include "graphics/Canvas.h"
#include "graphics/Color.h"
#include "graphics/Font.h"
#include "graphics/GpuDrivenTypes.h"
#include "graphics/GpuParticles.h"
#include "graphics/ICanvasFactory.h"
#include "graphics/ICanvasTarget.h"
#include "graphics/IGraphics2D.h"
#include "graphics/IGraphics3D.h"
#include "graphics/IPostFX.h"
#include "graphics/IResourceFactory.h"
#include "graphics/ISolidRectRenderer.h"
#include "graphics/RayTracingCaps.h"
#include "graphics/SurfaceMode.h"

浏览源代码.

类

struct  eve::graphics::TextureRegionUpload
 One borrowed RGBA8 source rectangle for a batched texture update. @ownership rgba remains owned by the caller and is never retained. @lifetime The byte span must remain valid through updateTextureRegions(). 更多...
 
struct  eve::graphics::MeshBackendDescriptor
 Backend-owned layout facts for a mesh uploaded through Graphics. 更多...
 
class  eve::graphics::Graphics
 
struct  eve::graphics::Graphics::EntityIdDraw
 Per-pixel mesh entity-ID pass. Renders each EntityIdDraw's mesh with the given flat idColor (RGB encodes a stable entity id) into an offscreen target using the same viewProj, then reads it back to CPU. Pixels not covered by any entity are (0,0,0,0). Caller owns the returned ImageData*. Returns nullptr when the backend does not support offscreen ID capture. 更多...
 
struct  eve::graphics::Graphics::DisplayOutputSupport
 Surface present formats the current device/window can offer. 更多...
 
struct  eve::graphics::Graphics::DeferredFileTexture
 DeferredFileTexture public API. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 
namespace  eve::graphics::hair
 Procedural hair/fur card meshes + material/LOD helpers (no strand simulation).