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#include <assimp/matrix4x4.h>#include <cstdint>#include <glm/glm.hpp>#include <memory>#include <optional>#include <string>#include <vector>#include "common/Module.h"#include "common/WindowSurfaceHost.h"#include "graphics/BlendMode.h"#include "graphics/Canvas.h"#include "graphics/Color.h"#include "graphics/Font.h"#include "graphics/IGraphics2D.h"#include "graphics/IGraphics3D.h"#include "graphics/IPostFX.h"#include "graphics/IResourceFactory.h"类 | |
| class | eve::graphics::Graphics |
| struct | eve::graphics::Graphics::EntityIdDraw |
| Per-pixel mesh entity-ID pass. Renders each EntityIdDraw's mesh with the given flat idColor (RGB encodes a stable entity id) into an offscreen target using the same viewProj, then reads it back to CPU. Pixels not covered by any entity are (0,0,0,0). Caller owns the returned ImageData*. Returns nullptr when the backend does not support offscreen ID capture. 更多... | |
命名空间 | |
| namespace | eve |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |