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#include "asset/procgen/GtsTerrainLodPackage.h"#include "asset/CanonicalMesh.h"#include "asset/import/ImportCommon.h"#include <algorithm>#include <limits>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::asset_procgen |
函数 | |
| Result< asset_import::PreparedAssetImport > | eve::asset_procgen::prepareGtsTerrainLodPackage (const asset_import::ImportPackageIdentity &package, const procgen::GtsTerrainLodSet &lods, const std::string &terrainName, const asset_import::AssetImportLimits &limits={}) |
Prepare a complete .eva source package containing every non-empty GTS tile LOD as eve.mesh/2. | |