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HeightmapTargetModule.h
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38 int applyBrush(procgen::Heightmap* heightmap, float centerX, float centerY, float radius, float strength) const;
42 bool updateMesh(graphics::Mesh* mesh, graphics::Graphics* graphics, procgen::Heightmap* heightmap, float cellSize,
45 graphics::Mesh* newSmoothMesh(procgen::Heightmap* heightmap, float cellSize, float heightScale) const;
47 bool updateSmoothMesh(graphics::Mesh* mesh, graphics::Graphics* graphics, procgen::Heightmap* heightmap,
50 [[nodiscard]] Result<std::string> encodeDocument(const procgen::Heightmap* heightmap, float spacingX,
53 [[nodiscard]] Result<void> decodeDocument(std::string_view json, procgen::Heightmap* heightmap) const;
Move-only, checked operation results for the common layer.
Hosts interchangeable editor tools and routes their lifecycle/input.
Definition EditorSession.h:30
Definition Graphics.h:125
Script-facing composition module for live heightmap editing targets.
Definition HeightmapTargetModule.h:28
Module_REG(HeightmapTargetModule)
In-memory terrain heightmap: a dense float grid (row-major, index = y * width + x) materialized from ...
Definition Heightmap.h:21
Non-owning scalar-field adapter for a live procedural heightmap.
Definition HeightmapTarget.h:17
Definition ActionPreviewController.cpp:6
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition Animation.h:25
Definition HeightmapBrush.h:9
Definition EvpackPointGraphLoader.h:12
@ Graphics