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MeshGraph.h
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26 [[nodiscard]] Result<void> connect(std::string_view fromId, std::string_view toId, int inputIndex = 0);
36 [[nodiscard]] Result<void> setNodeString(std::string_view id, std::string key, std::string value);
64 [[nodiscard]] Result<MeshGraphValue> evaluate(std::string_view id, std::unordered_map<std::string, int>& states);
Move-only, checked operation results for the common layer.
Intermediate 2D generation result. cells store semantic ids (see Semantic.h), not tile GIDs — convert...
Definition Grid2D.h:36
CPU triangle mesh from procedural mesh recipes (e.g. marching cubes). Positions/normals are xyz-packe...
Definition MeshBuild.h:19
Typed procedural mesh graph composing grid, point and topology domains.
Definition MeshGraph.h:21
Definition EvpackPointGraphLoader.h:12
std::variant< Grid2D, PointSet, MeshBuild > MeshGraphValue
Strong values accepted by MeshGraph ports.
Definition MeshGraph.h:18