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ParticleSystem.h
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1#pragma once
2
3namespace eve::graphics {
4class Graphics;
5}
6
7namespace eve::particles {
8
11public:
12 static void update(float dt);
13};
14
17public:
18 static void render(graphics::Graphics *gfx);
19};
20
23public:
24 static void update();
25};
26
32public:
33 static int poll();
34};
35
36} // namespace eve::particles
Polls bound config files (Resource.path) and hot-reloads when modtime changes. Returns number of emit...
Syncs pooled Light2D entities with alive particles (emitters with lights.enabled).
Draws all visible ParticleEmitter entities via Graphics batch path.
static void render(graphics::Graphics *gfx)
Advances all ParticleEmitter Sim components.
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition AnimTrail.h:6