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Particles.h
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1#pragma once
2
3#include "common/Module.h"
5
6#include <string>
7
8namespace eve::graphics {
9class Graphics;
10}
11
12namespace eve::particles {
13
19class Particles : public Module {
20public:
22 Particles();
23 ~Particles() override = default;
24
25 ParticleEmitter *newEmitter(int bufferSize = 1000);
27 ParticleEmitter *newEmitterFromFile(const std::string &path);
28
29 void update(float dt);
30 void render(graphics::Graphics *gfx);
32 int pollConfigs();
33
34 int getEmitterCount() const;
35};
36
37} // namespace eve::particles
ECS emitter entity. Script configures components; ParticleSimSystem / ParticleRenderSystem drive per-...
Particles module — factory + script binding. Per-frame: ParticleConfigSystem (hot reload) → ParticleS...
Definition Particles.h:19
ParticleEmitter * newEmitter(int bufferSize=1000)
Definition Particles.cpp:43
~Particles() override=default
int pollConfigs()
Explicit hot-reload poll; also invoked from update().
Definition Particles.cpp:78
ParticleEmitter * newEmitterFromFile(const std::string &path)
Create emitter from JSON config file (reads optional "buffer").
Definition Particles.cpp:47
void render(graphics::Graphics *gfx)
Definition Particles.cpp:76
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition AnimTrail.h:6