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ScreenSpaceReflection.h
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Definition Graphics.h:125
Screen-space reflections (SSR) as a fullscreen post pass. @lifetime All Graphics and texture argument...
Definition ScreenSpaceReflection.h:30
std::string getQuality() const
Return the active SSR quality preset.
Definition ScreenSpaceReflection.h:64
void invalidateHistory()
Discard temporal reflection history after a render-chain discontinuity.
Definition ScreenSpaceReflection.h:54
void applyFromSceneTo(Graphics *gfx, Texture *sceneColor, Texture *hwDepth, Texture *worldNormal, Canvas *dest)
Write the SSR result into the currently bound canvas / dest.
Definition ScreenSpaceReflection.h:95
bool hasValidHistory() const
True once a temporally resolved reflection frame is safe to sample.
Definition ScreenSpaceReflection.h:112
ScreenSpaceReflection(const ScreenSpaceReflection &)=delete
int getSpatialPassCount() const
Number of explicit A-trous prefilter passes for the active quality.
Definition ScreenSpaceReflection.h:114
void setDepthPyramid(Texture *atlas, int levels)
Set the shared horizontally packed RG min/max depth hierarchy.
Definition ScreenSpaceReflection.h:49
ScreenSpaceReflection & operator=(const ScreenSpaceReflection &)=delete
void setTemporalMotionTexture(Texture *motionDepth)
Set packed linear-depth and motion texture used by temporal SSR resolve.
Definition ScreenSpaceReflection.h:47
GPU texture created via Graphics::newTexture. Owns GPU resources through an opaque backend handle.
Definition Texture.h:18
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition Animation.h:25
@ Graphics