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SpriteSheet.h
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Sprite-sheet / texture-atlas frame table (pixel rects).
Definition SpriteSheet.h:23
graphics::Texture * getTexture() const
Return the optional atlas texture without transferring ownership.
Definition SpriteSheet.h:53
SpriteSheet(const SpriteSheet &)=delete
void setTexture(graphics::Texture *texture)
Optional atlas texture produced by a sequence loader or assigned by the user.
Definition SpriteSheet.h:51
SpriteSheet & operator=(const SpriteSheet &)=delete
Pixel-space sub-rectangle of a Texture (atlas cell / sprite frame). UV conversion uses the texture's ...
Definition Quad.h:11
GPU texture created via Graphics::newTexture. Owns GPU resources through an opaque backend handle.
Definition Texture.h:18
Definition Animation.cpp:58
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition Animation.h:25