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#include "procgen/heightmap/TerrainDetailLayer.h"#include <algorithm>#include <climits>#include <cmath>#include <limits>#include <map>#include <unordered_set>#include <vector>#include "procgen/heightmap/Heightmap.h"#include "procgen/heightmap/TerrainMultiTile.h"#include "procgen/heightmap/TerrainStamp.h"命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::procgen |
函数 | |
| Result< TerrainMultiTileReport > | eve::procgen::applyTerrainDetailMultiTile (const std::vector< TerrainDetailTile > &tiles, const Heightmap &operationFitness, const TerrainDetailSettings &settings, const TerrainStampSettings &operationSettings, int32_t seed, bool worldMapOperation, const std::vector< std::string > &validTerrainNames) |