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TerrainDetailLayer.cpp 文件参考
#include "procgen/heightmap/TerrainDetailLayer.h"
#include <algorithm>
#include <climits>
#include <cmath>
#include <limits>
#include <map>
#include <unordered_set>
#include <vector>
#include "procgen/heightmap/Heightmap.h"
#include "procgen/heightmap/TerrainMultiTile.h"
#include "procgen/heightmap/TerrainStamp.h"

浏览源代码.

类

struct  eve::procgen::TerrainDetailLayer::Impl
 
struct  eve::procgen::TerrainMultiDetailWorkspace::Impl
 
struct  eve::procgen::TerrainMultiDetailWorkspace::Impl::Tile
 
struct  eve::procgen::TerrainMultiDetailWorkspace::Impl::Snapshot
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::procgen
 

函数

Result< TerrainMultiTileReport > eve::procgen::applyTerrainDetailMultiTile (const std::vector< TerrainDetailTile > &tiles, const Heightmap &operationFitness, const TerrainDetailSettings &settings, const TerrainStampSettings &operationSettings, int32_t seed, bool worldMapOperation, const std::vector< std::string > &validTerrainNames)