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UnityRenderBindings.cpp 文件参考
#include "asset/import/ImportCommon.h"
#include "asset/import/UnityImporter.h"
#include "asset/import/UnitySourceInternal.h"
#include <cmath>
#include <regex>
#include <set>

浏览源代码.

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::asset_import
 

函数

Result< PreparedAssetImport > eve::asset_import::prepareUnityMaterial (const UnityProjectImportRequest &request, const UnitySourceAsset &source)
 Dispatch built-in Standard and admitted vegetation materials to canonical PBR data.
 
Result< void > eve::asset_import::bindUnityRenderers (const UnityProjectImportRequest &request, const UnitySourceIndex &index, PreparedAssetImport &output)
 Resolve renderer references after all collection assets are prepared; unpublished candidate only.
 

变量说明

◆ body

std::string body

在文件 UnityRenderBindings.cpp 第 33 行定义.

◆ id

std::string id

在文件 UnityRenderBindings.cpp 第 33 行定义.

◆ type

std::string type

在文件 UnityRenderBindings.cpp 第 33 行定义.