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#include "asset/import/ImportCommon.h"#include "asset/import/UnityImporter.h"#include "asset/import/UnitySourceInternal.h"#include <cmath>#include <regex>#include <set>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::asset_import |
函数 | |
| Result< PreparedAssetImport > | eve::asset_import::prepareUnityMaterial (const UnityProjectImportRequest &request, const UnitySourceAsset &source) |
| Dispatch built-in Standard and admitted vegetation materials to canonical PBR data. | |
| Result< void > | eve::asset_import::bindUnityRenderers (const UnityProjectImportRequest &request, const UnitySourceIndex &index, PreparedAssetImport &output) |
| Resolve renderer references after all collection assets are prepared; unpublished candidate only. | |
变量说明
◆ body
| std::string body |
在文件 UnityRenderBindings.cpp 第 33 行定义.
◆ id
| std::string id |
在文件 UnityRenderBindings.cpp 第 33 行定义.
◆ type
| std::string type |
在文件 UnityRenderBindings.cpp 第 33 行定义.