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Shared canonical terrain inputs used by Unreal and Unity adapters. 更多...
类 | |
| struct | eve::asset_import::CanonicalTerrainLayer |
| One canonical terrain material layer after source-engine mapping. 更多... | |
| struct | eve::asset_import::CanonicalScatterRule |
| One deterministic terrain scatter rule, independent of source engine nodes. 更多... | |
| struct | eve::asset_import::CanonicalTerrainInstance |
| One baked instance in canonical right-handed metre coordinates. 更多... | |
| struct | eve::asset_import::CanonicalTerrainDetailPrototype |
| One source vegetation prototype shared by baked terrain instances. 更多... | |
| struct | eve::asset_import::CanonicalTerrainInput |
| Fully parsed source terrain ready for canonical archive construction. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::asset_import |
函数 | |
| Result< PreparedAssetImport > | eve::asset_import::prepareCanonicalTerrainImport (const ImportPackageIdentity &package, const CanonicalTerrainInput &terrain, std::string_view importer, const AssetImportLimits &limits={}) |
Build eve.terrain, terrain material, PCG and instance assets from canonical input. | |
详细描述
Shared canonical terrain inputs used by Unreal and Unity adapters.
在文件 TerrainImporter.h 中定义.