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TerrainImporter.h 文件参考

Shared canonical terrain inputs used by Unreal and Unity adapters. 更多...

#include "common/Export.h"
#include "asset/import/AssetImporter.h"
#include <array>

浏览源代码.

类

struct  eve::asset_import::CanonicalTerrainLayer
 One canonical terrain material layer after source-engine mapping. 更多...
 
struct  eve::asset_import::CanonicalScatterRule
 One deterministic terrain scatter rule, independent of source engine nodes. 更多...
 
struct  eve::asset_import::CanonicalTerrainInstance
 One baked instance in canonical right-handed metre coordinates. 更多...
 
struct  eve::asset_import::CanonicalTerrainDetailPrototype
 One source vegetation prototype shared by baked terrain instances. 更多...
 
struct  eve::asset_import::CanonicalTerrainInput
 Fully parsed source terrain ready for canonical archive construction. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::asset_import
 

函数

Result< PreparedAssetImport > eve::asset_import::prepareCanonicalTerrainImport (const ImportPackageIdentity &package, const CanonicalTerrainInput &terrain, std::string_view importer, const AssetImportLimits &limits={})
 Build eve.terrain, terrain material, PCG and instance assets from canonical input.
 

详细描述

Shared canonical terrain inputs used by Unreal and Unity adapters.

在文件 TerrainImporter.h 中定义.