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#include "asset/import/VegetationPreset.h"#include "asset/SourcePng.h"#include "asset/import/ImportCommon.h"#include "asset/import/UnityImporter.h"#include "asset/import/UnitySourceInternal.h"#include <algorithm>#include <cmath>#include <new>#include <set>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::asset_import |
函数 | |
| Result< PreparedAssetImport > | eve::asset_import::prepareUnityVegetationConversionImport (const UnityVegetationAssetImportRequest &request) |
| Convert and prepare one material, its packed images, and optional mesh as a single EVA candidate. | |
| Result< PreparedAssetImport > | eve::asset_import::prepareUnityVegetationConversionBatch (const UnityVegetationBatchImportRequest &request) |
| Prepare several vegetation objects as one all-or-nothing EVA candidate. | |